Difference between revisions of "MAP13: Tempest (GothicDM)"

From DoomWiki.org

[checked revision][checked revision]
m (Automated edit - Add map author, author cat)
m (Analysis: Automated edit - Map links, caption & dimensions)
Line 5: Line 5:
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Tempest]]
+
{{maptabs|GothicDM MAP13 spawns.png|GothicDM MAP13 map.png|Map of Tempest|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===

Revision as of 02:43, 26 May 2020

GothicDM maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP13: Tempest is the thirteenth map of GothicDM, a deathmatch megawad. It was designed by Chris Martin (Hypostimus) and uses the music track " ".

Analysis

Spawn pointsUnmarked
Map of Tempest

Map layout

Player spawns

This level contains eight spawn points:

  1. facing north-east. (thing 36)
  2. facing south-east. (thing 37)
  3. facing north. (thing 38)
  4. facing south-west. (thing 39)
  5. facing south. (thing 40)
  6. facing south. (thing 41)
  7. facing east. (thing 42)
  8. facing north-west. (thing 43)

Areas / screenshots

Statistics

Map data

Things 45
Vertices 903*
Linedefs 913
Sidedefs 1181
Sectors 115
* The vertex count without the effect of node building is 808.

Things

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 3
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
Health & Armor 1-2 3 4-5
Stimpack 2
Medikit 2
Armor 1 1 0
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also

External links