MAP13: Terror Core (Doom 64 for Doom II)
Doom 64 for Doom II maps 12-20 |
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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP13: Terror Core is the thirteenth map of Doom 64 for Doom II. It was designed by MinerOfWorlds and Brett Harrell (Mechadon), and uses the music track "Sinister" from Doom by Bobby Prince.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Open the wall behind the start to get a berserk pack. (sector 387)
- Use the teleporter at the northeast end, then head south and use the gargoyle switch. Shoot the green button across from you (if you miss it, go back to the teleporter you came from until you hear it lower, then go back and shoot it), then head back to where the previous teleporter was. There will now be a path going northwest. Follow the health bonuses, then jump to the soul sphere. (sector 187)
- In the southernmost hall, as you approach the straightaway going west, a wall lowers briefly. This is at the southwest end, on the high wall. Trigger it to go down, then get on the high wall and go into the empty room. Lower the wall from inside, then jump to the wall to the north. Go east, follow the trail of armor bonuses, then jump to the megaarmor. (sector 190)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:19.49 | Dylan Gill (TheV1perK1ller) | 2019-03-18 | d6413-419.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:21.86 | Dylan Gill (TheV1perK1ller) | 2019-03-18 | d6413o121.zip |
The data was last verified in its entirety on January 16, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains eight spawn points:
- facing west. (thing 365)
- facing east. (thing 366)
- facing north. (thing 367)
- facing west. (thing 368)
- facing south. (thing 369)
- facing north. (thing 370)
- facing north-west. (thing 371)
- facing east. (thing 372)
StatisticsEdit
Map dataEdit
Things | 423 |
Vertices | 3379* |
Linedefs | 3419 |
Sidedefs | 5062 |
Sectors | 416 |
ThingsEdit
This level contains the following numbers of things per skill level:
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