MAP13: The Courtyard (The Long Trek Back Home)
From DoomWiki.org
| The Long Trek Back Home maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP13: The Courtyard is the thirteenth map of The Long Trek Back Home. It was designed by hervoheebo, based on MAP18: The Courtyard from Doom II by Sandy Petersen, and uses an edited version of the original music track "Waiting for Romero to Play" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northeast end, find the skull switch that lowers all the platforms and use it. Run to the east all the way and head up the steps to get a soul sphere. (sector 170)
- At the west end, you can see backpacks and partial invisibility to the north. Attempt to go to it and you will teleport. Head northwest to teleport again, and you can get the backpacks and partial invisibility. (sector 202)
- Take the teleporter in the southwest part of the map. Immediately turn around and open the wall to find two stimpacks. (sector 216)
- Take the steps north of the courtyard and head west, taking the teleporter in the small building. Turn around and drop down to find an area with a box of rockets and a medikit. (sector 259)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 4, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south-west. (thing 404)
- facing south. (thing 406)
- facing north. (thing 407)
- facing south-west. (thing 408)
- facing south. (thing 409)
- facing north-east. (thing 410)
- facing east. (thing 411)
Statistics[edit]
Map data[edit]
| Things | 524 |
| Vertices | 1388* |
| Linedefs | 1430 |
| Sidedefs | 2054 |
| Sectors | 261 |
Things[edit]
This level contains the following numbers of things per skill level:
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