MAP13: The Crypt (The Plutonia Experiment)

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Template:Plutonia 11-20

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Crypt is the thirteenth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Donna To The Rescue" from Doom.

Walkthrough

Map of MAP13

Essentials

Other Points of Interest

The yellow skull key is located on a platform that looks like a teleporter pad. This platform is surrounded by a stone ledge. As soon as you cross one of the four borderlines between the normal ground and the stone ledge, the hall entry door will shut and trap you in the hall. Crossing the line between the stone ledge and the teleporter will lower four columns, releasing monsters (at least on medium and hard skill). To avoid being trapped with the monsters, you can lure one of the imps from the hall to the outside area, then go back into the hall and wait near the stone ledge for the imp to come back. As soon as the imp stays in the door, carefully enter the stone ledge, but do not enter the teleporter pad. The door will try to shut, being blocked by the imp. Kill the imp(s), then again enter the stone ledge crossing exactly the borderline you did before. (Each one of the four borderlines between the hall ground and the stone ledge only once triggers the door to shut, so crossing one line a second time will do nothing (function: W1 Door Close (fast))). From here you can enter the teleporter, picking up the yellow key, and go back outside to take cover. If you left ammo outside, you can come back later and pick it up. (In coop mode of course, one player can wait outside - while another one triggers all four lines - and simply reopen the door by pushing the western switch.)

Secrets

  1. At the east end of the map is an outdoor area with a soul sphere atop a high pillar. On the ground, make your way through the opening in the "C"-shaped brown brick wall, next to the nearby grey stone pillar. Climb the "ladder" on the inside of the brick wall and follow the path up to a blood-filled room. At the west end of the room is a shaft which leads back outside. Fall through the shaft and quickly run over to the aforementioned grey stone pillar. A switch has been temporarily revealed; flip it to lower the soul sphere at the far side of this area.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:39 Jim Leonard (Xit Vono) 2003-02-22 pl13-039.zip
NM speed 01:16 Jim Leonard (Xit Vono) 2008-02-16 pn13-116.zip
UV max 02:33 Drew DeVore (stx-Vile) 2002-05-14 pl13-233.zip
NM100S 01:16 Jim Leonard (Xit Vono) 2008-02-16 ps13-116.zip
UV -fast 04:32 vdgg 2010-05-22 pf13-432.zip
UV -respawn 03:03 Jim Leonard (Xit Vono) 2002-08-08 pr13-303.zip
UV Tyson
UV pacifist 00:44 Adam Williamson 2002-02-19 pp13-044.zip

The data was last verified in its entirety on February 2, 2013.

Statistics

Map data

Things 205
Vertices 1193*
Linedefs 1197
Sidedefs 1944
Sectors 173

* The vertex count without the effect of node building is 985.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 5 5 6
Spectres 2 2 2
Imps 4 5 6
Barons of Hell 2 3 2
Troopers 15 15 15
Cacodemons 2 3 3
Lost Souls 4 5 6
Arch-Viles 1 2 4
Pain Elementals 0 1 2
Chaingunners 14 11 12
Revenants 5 5 5
Mancubi 0 0 5
Arachnotrons 0 1 1
Hell Knights 2 6 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 3 3 3
Medikits 7 8 10
Soul spheres 1 1 1
Blue armors 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 0 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 3 3 3
Rocket boxes 6 6 6
Energy cells 2 2 2
Ammo boxes 2 2 2
Shell boxes 10 10 10
Keys ITYTD and HNTR HMP UV and NM
Yellow skulls 1 1 1
Blue skulls 1 1 1

External links