MAP13: The Engine Room (Hell To Pay)

Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Engine Room is the thirteenth map of Hell To Pay.

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Contents

WalkthroughEdit

Map of The Engine Room
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The area beyond the red door counts as a secret. (sector 121)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:56.86 Vladimir Monakhov (skepticist) 2009-09-23 hp13-256.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing north-east. (thing 97)
  2. facing south-west. (thing 98)
  3. facing south. (thing 99)
  4. facing east. (thing 100)
  5. facing south-east. (thing 113)
  6. facing south. (thing 115)

StatisticsEdit

Map dataEdit

Things 128
Vertices 1076*
Linedefs 1261
Sidedefs 1710
Sectors 150
* The vertex count without the effect of node building is 1011.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit