MAP13: The Engine Room (Hell To Pay)

From DoomWiki.org

Revision as of 05:04, 8 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Engine Room is the thirteenth map of Hell To Pay.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Engine Room
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 121)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north-east. (thing 97)
  2. facing south-west. (thing 98)
  3. facing south. (thing 99)
  4. facing east. (thing 100)
  5. facing south-east. (thing 113)
  6. facing south. (thing 115)

Statistics

Map data

Things 128
Vertices 1076*
Linedefs 1261
Sidedefs 1710
Sectors 150
* The vertex count without the effect of node building is 1011.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links