MAP13: The Holocaust II (Kama Sutra)

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Kama Sutra maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Holocaust II is the thirteenth map of Kama Sutra. It was designed by Adolf Vojta and uses the track "Lord of L.A." from Duke Nukem 3D by Robert Prince.

Contents

Inspiration and developmentEdit

Adolf Vojta's comments on this level[1]:

It's a city-cross map looking like a harder sequel of Map09. I like it.

WalkthroughEdit

Map of The Holocaust II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. While getting close to the crossroads for the first time, you'll hear that something has opened behind you (south). If you decide to come back, you will find an alcove with the teleporter at the end of it. This teleporter will take you to the platform above the starting area, where the rocket launcher lays. (sector 100)
  2. Right before the steps to the subway station, there is a ticket booth near them. In this booth is a switch. Shoot it to reveal a small alcove nearby with a BFG9000 inside. (sector 692)

BugsEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:09.43 Aquasa 2020-08-10 ks13p009.zip Cross-listed from Pacifist
NM speed 0:17.34 Jochen Schneidau (Angus) 2005-05-29 ks-lmps.zip
UV max 5:50.74 Dogmachine 2024-01-02 ks13m55074.zip
NM 100S
UV -fast 7:42.69 Bdubzzz 2021-09-18 ks13f742.zip
UV -respawn
UV Tyson 1:32:48.60 Dogmachine 2024-01-10 ks13t9248.zip
UV pacifist 0:09.43 Aquasa 2020-08-10 ks13p009.zip
NoMo 0:57.37 Aleksey Kamenev (4shockblast) 2014-10-03 ks_nomo.zip

The data was last verified in its entirety on January 27, 2024.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing west. (thing 600)
  2. facing south-east. (thing 601)
  3. facing south. (thing 602)
  4. facing north. (thing 604)

StatisticsEdit

Map dataEdit

Things 658
Vertices 3388*
Linedefs 3199
Sidedefs 5184
Sectors 710
* The vertex count without the effect of node building is 2568.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit

ReferencesEdit

  1. Megawad readme file (ksutra.txt)