MAP13: Warehouse (Mars War)

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Revision as of 11:32, 9 March 2020 by XymphBot (talk | contribs) (Automated edit - Unlink Nathan Lineback)


Mars War maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Warehouse is the thirteenth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the Thraddash theme from Star Control II, composed by Riku Nuottajärvi.

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Walkthrough

Map of Warehouse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the lava area with the yellow block, there are two teleporters to the east. Take the northern one, then climb the steps and go west from the room you emerge in. Get to the ledge to the north, then jump to the blue block to get armor bonuses. (sector 26)
  2. In the southeasternmost room, take the lift in the center up, and as it rises, hug the right wall to get a berserk pack. (sector 49)
  3. Take the stairs up at the start and take the left path. Two candles will be in front of a crate here. Lower this crate to find a stimpack, shotgun shells, and a computer area map. (sector 103)
  4. In the same lava area outlined in Secret #1, walk through the wall between the passages to the teleporters to find a soul sphere. (sector 125)
  5. Take the path north of Secret #3 and flip the switch on the right to lower a lift to the left. Ride it to the opening and enter, then use the wall in the back. At the end of this path are boxes of ammo and a megaarmor. (sector 131)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south-east. (thing 4)
  2. facing north. (thing 5)
  3. facing north-west. (thing 6)
  4. facing north. (thing 7)
  5. facing west. (thing 173)
  6. facing east. (thing 241)
  7. facing north. (thing 375)

Statistics

Map data

Things 376
Vertices 975*
Linedefs 1026
Sidedefs 1372
Sectors 166
* The vertex count without the effect of node building is 851.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links