MAP13 (BF THUD!)

BF THUD! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13 is the thirteenth map of BF_THUD!. It was designed by Christen Klie.

Contents

WalkthroughEdit

Map of MAP13
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. There is a blue door in the south-west behind which are two series of platforms each leading up to a platform with a plasma rifle. Jumping south from the plasma rifle allows a megasphere to be obtained. Note that several of the platforms lower on stepping onto them, thus giving only two chances to reach the plasma rifle, and the plasma rifle's platform lowers on stepping over its south side, thus giving only one chance to reach the megasphere. (sector 55)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:42.49 Revved 2012-07-31 thudrev.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing south-east. (thing 52)
  2. facing north. (thing 53)
  3. facing east. (thing 54)
  4. facing north-east. (thing 55)
  5. facing north-east. (thing 56)
  6. facing south-west. (thing 57)

StatisticsEdit

Map dataEdit

Things 200
Vertices 953*
Linedefs 807
Sidedefs 1148
Sectors 98
* The vertex count without the effect of node building is 728.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit