MAP14: Die Hard (Realm of Chaos)

Realm of Chaos maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Die Hard is the fourteenth map of Realm of Chaos. It was designed by Jim Bagrow.

Contents

WalkthroughEdit

Map of Die Hard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. After you get the red key, return to the room with the red bars blocking a lift and if you have not done so already, get on top of the table in the middle, which will open a compartment to the northwest. There is a switch here that removes the bars. Now use the lift to go up, then go until you reach the first fork going right. Take it and drop down at the end to find a backpack, a box of rockets, and a berserk pack. (sector 144)
  2. After the cave area, climb the marble set of steps up to the next door. In the next hall, press on a wall to the right of the monitor to find ammo, a chainsaw, a soul sphere, and a megaarmor. (sector 159)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:55.86 Andrey Boldt (Hitherto) 2022-10-17 rc14-255.zip
NM speed
UV max 9:18.43 Nikolay Kamnev (Heretic) 2007-12-09 rcuvmax.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 24, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing east. (thing 198)

StatisticsEdit

Map dataEdit

Things 448
Vertices 1225*
Linedefs 1102
Sidedefs 1887
Sectors 239
* The vertex count without the effect of node building is 931.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit