Difference between revisions of "MAP14: Engineering (STRAIN)"
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | + | {{col-begin}} | |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||44||31||24 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||21||42||40 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||28||23||27 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||2||2||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||4||12||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||1||0||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[STRAIN#Monsters|Class 2 imp]]||1||9||14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude|Subverted guard]]||8||11||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doppleganger||6||12||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Holobot||0||2||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Invisible holobot||0||0||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Skinless demon||16||20||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|Minister of Hate||0||1||2 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[STRAIN#Weapons|Sawed-off]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||6||5||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||15||14||17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mini-battery||colspan="3"|4 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||12||12||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||14||16||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megasphere]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||0||1||1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||44||31||24 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||21||42||40 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||28||23||27 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||2||2||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell knight||4||12||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Baron of Hell||1||0||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arch-vile||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Class 2 imp||1||9||14 | ||
+ | |- | ||
+ | |style="text-align: left;"|Subverted guard||8||11||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doppleganger||6||12||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Holobot||0||2||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Invisible holobot||0||0||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Skinless demon||16||20||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|Minister of Hate||0||1||2 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chainsaw||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Sawed-off||colspan="3"|2 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Clip||6||5||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||17||16||19 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mini-battery||colspan="3"|4 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||12||12||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||14||16||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Megaarmor||colspan="3"|2 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Health bonus||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Megasphere||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Backpack||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Berserk||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Partial invisibility||0||1||1 | ||
+ | |- | ||
+ | !Keys!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == |
Revision as of 08:37, 1 July 2020
STRAIN maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP14: Engineering is the fourteenth map of STRAIN. It was designed by David Graves, Anthony Czerwonka (Adelusion), Rich Johnston (Nostromo) and Arthur Chang, and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the main offices, find the switch and use it to lower the blue wall with Class 2 imps to the east. Go on this blue wall and the south end will reveal imps in a small room. A skull switch is in this room, so use it to reveal another one on the blue wall. This will raise the blue wall again to another switch. Use the switch at the top here, then quickly run to the northeast part of the area to find another switch, which will lower a blue wall between the blue and yellow doors. Use the switch at the top here, then quickly run back to the first switch you used, which has lowered revealing a stimpack. Ride it up to reach a box of rockets and a rocket launcher. (sector 245)
- In the last computer room past the yellow door, use the terminal at the north end to open a vent to the east with doppelgangers and a switch, which reveals a teleporter back to the main offices. (sector 250)
- In the last computer room past the yellow door, use the left terminal to open a corridor leading to health bonuses, a rocket launcher, and rockets. (sector 178)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains six spawn points:
- facing west. (thing 41)
- facing south-west. (thing 90)
- facing east. (thing 91)
- facing north-east. (thing 92)
- facing west. (thing 93)
- facing north-west. (thing 94)
Statistics
Map data
Things | 496 |
Vertices | 2430* |
Linedefs | 2547 |
Sidedefs | 3799 |
Sectors | 474 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- STRAIN demos (archived 🏛) at the Doomed Speed Demos Archive