MAP14: Feelin' Blue (Skulldash)
Skulldash maps |
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Tier One |
Tier Two |
Tier Three |
Tier Four
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Tier Five |
Community Tier pt.1 |
Community Tier pt.2 |
This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Feelin' Blue is the fourteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Use the switch in the blue key room, then head back to the starting hall and take the teleporter to the south to teleport to a room with a super shotgun, a box of shotgun shells, and from here you can go outside to take several skulltokens. (sector 223)
- In the blue key room, open the green wall to the southwest to find four green skulltokens. (sector 269)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2022.
StatisticsEdit
Map dataEdit
Things | 602 |
Vertices | 2638* |
Linedefs | 2488 |
Sidedefs | 4103 |
Sectors | 449 |
ThingsEdit
This level contains the following numbers of things per skill level:
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