MAP14: Feelin' Blue (Skulldash)
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Skulldash maps |
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Tier One |
Tier Two |
Tier Three |
Tier Four
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Tier Five |
Community Tier pt.1 |
Community Tier pt.2 |
This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Feelin' Blue is the fourteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the switch in the blue key room, then head back to the starting hall and take the teleporter to the south to teleport to a room with a super shotgun, a box of shotgun shells, and from here you can go outside to take several skulltokens. (sector 223)
- In the blue key room, open the green wall to the southwest to find four green skulltokens. (sector 269)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2022.
Statistics[edit]
Map data[edit]
Things | 602 |
Vertices | 2638* |
Linedefs | 2488 |
Sidedefs | 4103 |
Sectors | 449 |
Things[edit]
This level contains the following numbers of things per skill level:
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