Difference between revisions of "MAP14: Jail Break (NDCP)"
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== Walkthrough == | == Walkthrough == | ||
+ | [[File:NDCP_MAP14_map.png|thumb|300x300px|Map of Jail Break]] | ||
+ | {{Map spots}} | ||
− | [[ | + | ===Essentials=== |
+ | Watch out for [[shotgun guy]]s as you hit the switch to lower the next wall. Go through the next area grabbing the [[super shotgun]] and into the halls. Kill the [[Hell knight]] and press the switch behind him to raise the stairs then you will enter the hub of the level. Your only option is to go east at this point, so follow the hallway taking the lift down to ground floor. Go down the steps to where there are [[spectre]]s and a [[plasma gun]]. You have to take both paths here; they are symmetrical and have switches at the very end of them. When you press both switches, return to the hub. The yellow key is accessible, so grab it and go through the west hall. | ||
− | + | In the room with [[Baron of Hell|barons of Hell]] and [[imp]]s, you will see the red key is behind some bars to the north. Take the western lift and you will end up in another fairly symmetrical area. Take the lift down and press the four switches here. These switches reveal four more switches on the outer perimeters of this round area, so go back up the lift you went on and press two switches, then take the lift on the other side to press the switches there. These will open several passageways in the north and south halls of this area. Go through the western door where you will be greeted by a [[revenant]] and two Hell knights. Now go through both side hallways all the way and press both switches at the end to open the way westward. The switch in the westernmost room triggers two [[arch-vile]]s on the sides, but it also opens up one of the cells you previously passed. Take the teleporter, and you will be back in the room that overlooks the key. The cell opposite of it has a switch which opens that cell so you can retrieve the key. | |
− | + | Go back to the hub and take the northern red door. Once again a barrier directly in front of you needs to be opened by pressing two switches on the sides, so do that. Keep going north through another prison block, and into the next room, being wary of an arch-vile that appears behind you. If you want supplies, the side rooms have them, otherwise, exit to the north. | |
===Secrets=== | ===Secrets=== | ||
− | + | # ('''sector 129''') | |
− | # ''' | + | # ('''sector 262''') |
− | # ''' | + | # ('''sector 263''') can not be triggered |
− | # ''' | + | # ('''sector 350''') |
− | # ''' | ||
===Bugs=== | ===Bugs=== | ||
Line 43: | Line 45: | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]||06:57||[[( | + | |[[UV max]]||06:57||[[Heretic (speed runner)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}} |
|- | |- | ||
|[[NM100S]]|| || || || || | |[[NM100S]]|| || || || || | ||
Line 60: | Line 62: | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=382| | ||
+ | vertexes=2216| | ||
+ | linedefs=2376| | ||
+ | sidedefs=3511| | ||
+ | sectors=352| | ||
+ | vertexbefore=2012}} | ||
− | === | + | ===Things=== |
− | {| {{prettytable}} | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | |[[ | + | |
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||19||15||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||8||6||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|61 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||6||6||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||2||2||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||3||7||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||4||8||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||1||1||3 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||9||9||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||8||10||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||0||0||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||4||4||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|11 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||colspan="3"|18 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
− | |||
− | |||
− | |||
− | |||
− | ! | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Supercharge]]||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megasphere]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|8 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Berserk]]||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Invulnerability]]||colspan="3"|1 |
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1 |
|- | |- | ||
− | | | + | |} |
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Zombieman||colspan="3"|15 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun guy||19||15||15 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Heavy weapon dude||8||6||6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||colspan="3"|61 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Demon||colspan="3"|6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Spectre||colspan="3"|9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Revenant||6||6||8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cacodemon||2||2||4 |
|- | |- | ||
− | + | |style="text-align: left;"|Hell knight||3||7||9 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||4||8||10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arachnotron||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||colspan="3"|3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arch-vile||1||1||3 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||colspan="3"|5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|13 |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||9||9||6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||8||10||13 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||0||0||5 |
|- | |- | ||
− | + | |style="text-align: left;"|Box of rockets||4||4||2 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell pack||colspan="3"|1 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||colspan="3"|11 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||colspan="3"|18 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | ! | + | !Items!!1-2!!3!!4-5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megasphere||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Berserk||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Invulnerability||colspan="3"|1 |
|- | |- | ||
− | + | !Keys!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow keycard||colspan="3"|1 |
|- | |- | ||
− | ! | + | !Miscellaneous!!1-2!!3!!4-5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Teleport landing||colspan="3"|1 |
|- | |- | ||
|} | |} | ||
+ | {{col-end}} | ||
== Inspiration and development == | == Inspiration and development == | ||
Line 196: | Line 269: | ||
== External links == | == External links == | ||
− | |||
[[Category:Andrew Fernie levels]] | [[Category:Andrew Fernie levels]] |
Revision as of 10:09, 27 November 2016
MAP14: Jail Break is the fourteenth map of the Newdoom Community Project. It was designed by Andrew Fernie (Ninja of DooM).
Contents
Walkthrough
Essentials
Watch out for shotgun guys as you hit the switch to lower the next wall. Go through the next area grabbing the super shotgun and into the halls. Kill the Hell knight and press the switch behind him to raise the stairs then you will enter the hub of the level. Your only option is to go east at this point, so follow the hallway taking the lift down to ground floor. Go down the steps to where there are spectres and a plasma gun. You have to take both paths here; they are symmetrical and have switches at the very end of them. When you press both switches, return to the hub. The yellow key is accessible, so grab it and go through the west hall.
In the room with barons of Hell and imps, you will see the red key is behind some bars to the north. Take the western lift and you will end up in another fairly symmetrical area. Take the lift down and press the four switches here. These switches reveal four more switches on the outer perimeters of this round area, so go back up the lift you went on and press two switches, then take the lift on the other side to press the switches there. These will open several passageways in the north and south halls of this area. Go through the western door where you will be greeted by a revenant and two Hell knights. Now go through both side hallways all the way and press both switches at the end to open the way westward. The switch in the westernmost room triggers two arch-viles on the sides, but it also opens up one of the cells you previously passed. Take the teleporter, and you will be back in the room that overlooks the key. The cell opposite of it has a switch which opens that cell so you can retrieve the key.
Go back to the hub and take the northern red door. Once again a barrier directly in front of you needs to be opened by pressing two switches on the sides, so do that. Keep going north through another prison block, and into the next room, being wary of an arch-vile that appears behind you. If you want supplies, the side rooms have them, otherwise, exit to the north.
Secrets
- (sector 129)
- (sector 262)
- (sector 263) can not be triggered
- (sector 350)
Bugs
Areas / screenshots
Down to the plasma gun
The plasma gun
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 06:57 | Heretic | 2010-03-29 | ndcpmax.zip | 1 |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 3, 2013.
1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.
Statistics
Map data
Things | 382 |
Vertices | 2216* |
Linedefs | 2376 |
Sidedefs | 3511 |
Sectors | 352 |
Things
This level contains the following numbers of things per skill level:
|
|