Difference between revisions of "MAP14: Jail Break (NDCP)"

From DoomWiki.org

[checked revision][checked revision]
(Areas / screenshots)
m (External links: Automated edit - Add/update link to DSDA)
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 +
{{NDCP 12-20}}
 
{{map|slot=MAP14}}
 
{{map|slot=MAP14}}
{{NDCP 11-20}}
 
 
'''MAP14: Jail Break''' is the fourteenth map of the [[Newdoom Community Project]]. It was designed by [[Andrew Fernie (Ninja of DooM)]].
 
'''MAP14: Jail Break''' is the fourteenth map of the [[Newdoom Community Project]]. It was designed by [[Andrew Fernie (Ninja of DooM)]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:NDCP_MAP14_map.png|thumb|300x300px|Map of Jail Break]]
 +
{{Map spots}}
  
[[Image:NDCP_MAP14_map.png|thumb|300px|Map of Jail Break for the [[Newdoom Community Project]]]]
+
===Essentials===
 +
Watch out for [[shotgun guy]]s as you hit the switch to lower the next wall. Go through the next area grabbing the [[super shotgun]] and into the halls. Kill the [[Hell knight]] and press the switch behind him to raise the stairs then you will enter the hub of the level. Your only option is to go east at this point, so follow the hallway taking the lift down to ground floor. Go down the steps to where there are [[spectre]]s and a [[plasma gun]]. You have to take both paths here; they are symmetrical and have switches at the very end of them. When you press both switches, return to the hub. The yellow key is accessible, so grab it and go through the west hall.
  
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
In the room with [[Baron of Hell|barons of Hell]] and [[imp]]s, you will see the red key is behind some bars to the north. Take the western lift and you will end up in another fairly symmetrical area. Take the lift down and press the four switches here. These switches reveal four more switches on the outer perimeters of this round area, so go back up the lift you went on and press two switches, then take the lift on the other side to press the switches there. These will open several passageways in the north and south halls of this area. Go through the western door where you will be greeted by a [[revenant]] and two Hell knights. Now go through both side hallways all the way and press both switches at the end to open the way westward. The switch in the westernmost room triggers two [[arch-vile]]s on the sides, but it also opens up one of the cells you previously passed. Take the teleporter, and you will be back in the room that overlooks the key. The cell opposite of it has a switch which opens that cell so you can retrieve the key.
  
===Essentials===
+
Go back to the hub and take the northern red door. Once again a barrier directly in front of you needs to be opened by pressing two switches on the sides, so do that. Keep going north through another prison block, and into the next room, being wary of an arch-vile that appears behind you. If you want supplies, the side rooms have them, otherwise, exit to the north.
  
 
===Secrets===
 
===Secrets===
 
+
# ('''sector 129''')
# '''(sector 129)'''
+
# ('''sector 262''')
# '''(sector 262)'''
+
# ('''sector 263''') can not be triggered
# '''(sector 263)'''
+
# ('''sector 350''')
# '''(sector 350)'''
 
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:NDCP-map14-start.png|The start
+
NDCP-map14-start.png|The start
Image:NDCP-map14-downstairs.png|Down to the [[plasma gun]]
+
NDCP-map14-downstairs.png|Down to the [[plasma gun]]
Image:NDCP-map14-plasmagun.png|The [[plasma gun]]
+
NDCP-map14-plasmagun.png|The [[plasma gun]]
Image:NDCP-map14-pillars.png|The big room on the west
+
NDCP-map14-pillars.png|The big room on the west
Image:NDCP-map14-end.png|Before the end
+
NDCP-map14-end.png|Before the end
 
</gallery>
 
</gallery>
  
Line 33: Line 35:
 
===Routes and tricks===
 
===Routes and tricks===
  
===Miscellaneous demos===
+
===Current records===
 +
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]]||6:57||[[(Heretic)]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||
+
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||06:57||[[Heretic (speed runner)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}}
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
''Last updated on April 3, 2013.''
 +
 +
{{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP.
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=382|
 +
  vertexes=2216|
 +
  linedefs=2376|
 +
  sidedefs=3511|
 +
  sectors=352|
 +
  vertexbefore=2012}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||382
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||19||15||15
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||8||6||6
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|61
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||6||6||8
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||2||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||3||7||9
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||4||8||10
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||1||1||3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||9||9||6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||8||10||13
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||0||0||5
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||4||4||2
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||2012
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||2376
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|11
 
|-
 
|-
|[[Sidedefs]]||3511
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|18
 
|-
 
|-
|[[Sectors]]||352
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Arch-vile]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|8
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|2
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 
|-
 
|-
|[[Final boss]]|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Imp]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost soul]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Mancubi]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|style="text-align: left;"|Zombieman||colspan="3"|15
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||19||15||15
 
|-
 
|-
|[[Shotgun guy]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||8||6||6
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|Imp||colspan="3"|61
 
|-
 
|-
|[[Spiderdemon]]s|| || ||  
+
|style="text-align: left;"|Demon||colspan="3"|6
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Spectre||colspan="3"|9
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|style="text-align: left;"|Revenant||6||6||8
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Cacodemon||2||2||4
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Hell knight||3||7||9
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Baron of Hell||4||8||10
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Arachnotron||colspan="3"|2
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Mancubus||colspan="3"|3
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Arch-vile||1||1||3
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Clip||colspan="3"|5
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|13
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||9||9||6
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||8||10||13
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket||0||0||5
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||4||4||2
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Energy cell||colspan="3"|4
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Stimpack||colspan="3"|11
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|18
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|8
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Berserk||colspan="3"|2
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|Red cards||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow cards||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=691|title=Newdoom Community Project demos}}
 +
 +
[[Category:Andrew Fernie levels]]

Revision as of 11:30, 26 February 2017

NDCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Jail Break is the fourteenth map of the Newdoom Community Project. It was designed by Andrew Fernie (Ninja of DooM).

Walkthrough

Map of Jail Break
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Watch out for shotgun guys as you hit the switch to lower the next wall. Go through the next area grabbing the super shotgun and into the halls. Kill the Hell knight and press the switch behind him to raise the stairs then you will enter the hub of the level. Your only option is to go east at this point, so follow the hallway taking the lift down to ground floor. Go down the steps to where there are spectres and a plasma gun. You have to take both paths here; they are symmetrical and have switches at the very end of them. When you press both switches, return to the hub. The yellow key is accessible, so grab it and go through the west hall.

In the room with barons of Hell and imps, you will see the red key is behind some bars to the north. Take the western lift and you will end up in another fairly symmetrical area. Take the lift down and press the four switches here. These switches reveal four more switches on the outer perimeters of this round area, so go back up the lift you went on and press two switches, then take the lift on the other side to press the switches there. These will open several passageways in the north and south halls of this area. Go through the western door where you will be greeted by a revenant and two Hell knights. Now go through both side hallways all the way and press both switches at the end to open the way westward. The switch in the westernmost room triggers two arch-viles on the sides, but it also opens up one of the cells you previously passed. Take the teleporter, and you will be back in the room that overlooks the key. The cell opposite of it has a switch which opens that cell so you can retrieve the key.

Go back to the hub and take the northern red door. Once again a barrier directly in front of you needs to be opened by pressing two switches on the sides, so do that. Keep going north through another prison block, and into the next room, being wary of an arch-vile that appears behind you. If you want supplies, the side rooms have them, otherwise, exit to the north.

Secrets

  1. (sector 129)
  2. (sector 262)
  3. (sector 263) can not be triggered
  4. (sector 350)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 06:57 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.

Statistics

Map data

Things 382
Vertices 2216*
Linedefs 2376
Sidedefs 3511
Sectors 352
* The vertex count without the effect of node building is 2012.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links