Difference between revisions of "MAP14: Lift Tension (10 Sectors)"
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− | '''MAP14: Lift Tension''' is the fourteenth map of [[10 Sectors]]. It was designed by [[Jonathan Dowland]] | + | '''MAP14: Lift Tension''' is the fourteenth map of [[10 Sectors]]. It was designed by [[Jonathan Dowland]]. |
==Strategy== | ==Strategy== |
Revision as of 09:08, 14 March 2008
10 Sectors maps 11-20 |
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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: Lift Tension is the fourteenth map of 10 Sectors. It was designed by Jonathan Dowland.
Contents
Strategy
Walkthrough
- Proceed through the first room and bear left along the corridor until you reach a slime pit. Jump in.
- the slime pit has one exit: this leads into a sunken slime area with a walkway on the right extending around to the left. At the end of the slime pit is a lift. Use this to get up onto the walkway.
- The walkway leads through to a series of four rooms of the same dimensions as the first. One of these contains a switch: this opens the door in the other.
- Behind the door is a walkway over another sunken slime area, flanked by two other walkways. Each walkway can be accessed by lifts to the rear. Depending on the skill level, a red key will be situated on the left or right walkway.
- Once you have obtained the red key, return along the first walkway to the red key door.
- Behind this is a teleport back to the start of the level. Proceed as before, but turn right before the slime pit.
- The exit is behind this door.
Secrets
- There is a Super Shotgun hidden behind a fake wall in the start room.
- Possibly not an official secret: once you have reached the room with the Baron and/or Hell Knights, a rocket launcher is located behind the switch pillar.
- In the outside region with the revenants, lowering a lift also lowers a secret area opposite the entrance to this region, containing a soulsphere.
- Entering the last room opens up a secret room in the area just prior to dropping into the nukage.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors | 10 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Energy cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |
Trivia
As of version 0.6.1, the Freedoom IWAD includes this level as MAP14.