MAP14: The Crucified Factory (1 Monster)

1 Monster maps
First episode

01 02 03 04 05 06

Second episode

07 08 09 10 11

Third episode
Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Crucified Factory is the fourteenth map of 1 Monster. It was designed by Walter Confalonieri (daimon) and later edited by scwiba, and uses a MIDI rendition of the song "Holy Smoke" by Iron Maiden.

Like all maps in the megawad, the map features only one type of monster, in this case the arch-vile. It is set in and around what looks like a small techbase facility inexplicably built of stone and marble.

Contents

WalkthroughEdit

Map of The Crucified Factory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Press a switch to the north in order to open the passages to the west and east. Head down the eastern passage and enter the side room. Climb the crates and press the switch. Go back into the passage and ride down the lift. There will be an open door at the end of this corridor, thanks to the switch you pressed. Enter the door, get the red key and jump outside through the hole. Use the teleporter to return to the starting room. Go into the western passage and open the red key door to the side. Grab the blue key, then use it to open the door at the end of the passage. Open the exit door and press the switch to ride down the lift. Go south and press the lion switch, then press another lion switch near the area's south-west corner. Enter the teleporter to the north, open the door and go up the stairs to the exit.

Other points of interestEdit

Behind the blue key door is a doorway protected by a laser beam. Inside is a BFG9000 and several energy cells. However, they are impossible to pick up, since crossing the laser beam almost immediately kills the player (and, in cooperative mode, all other players as well).

In the exit room, the images on the walls are Doomworld forums avatars of the authors of the megawad.

SecretsEdit

  1. Right where you start the level, to the west is a brighter section of the wall. Open it to find a berserk. (sector 64)

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

A suit of armor in the first outdoor area, which is hidden behind barrels, can be grabbed by straferunning without blowing up the barrels.

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.89 Eric Baker (The Green Herring) 2008-05-31 1m14-045.zip Cross-listed from Pacifist
NM speed
UV max 3:53.69 Zahid 2013-10-25 1m14-353.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:45.89 Eric Baker (The Green Herring) 2008-05-31 1m14-045.zip
NoMo 0:43.71 Doomdaniel95 2013-11-25 1mnomo_dd95_2.zip

The data was last verified in its entirety on November 29, 2021.

Miscellaneous demosEdit

Run Time Player Date File Notes
UV speed TAS 0:26.34 Light_Speed 2013-07-14 1m14x026.zip

This information was last verified in its entirety on January 13, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 143)
  2. facing east. (thing 144)
  3. facing south. (thing 145)
  4. facing west. (thing 146)

StatisticsEdit

Map dataEdit

Things 290
Vertices 6785*
Linedefs 6126
Sidedefs 11355
Sectors 543
* The vertex count without the effect of node building is 5819.

ThingsEdit

This level contains the following numbers of things per skill level:

Inspiration and developmentEdit

The map was loosely inspired by The Plutonia Experiment MAP11: Hunted, which likewise begins with the player witnessing a gang of arch-viles teleporting away. The name of the map was randomly created with Linguica's Doom Level Name Generator.

External linksEdit