MAP14: The Five (Cleimos 2)

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Revision as of 07:34, 6 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


Cleimos 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Five is the fourteenth map of Cleimos 2. It was designed by Rand and Steven Phares.

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Walkthrough

Map of The Five
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, use one of the doors to reveal the teleporters, but do not enter any of them. Ride a door up to the higher level then get to the southeast corner. The switch here reveals a secret area with Hell knights (plus a baron of Hell on Ultra-Violence or higher) as well as a box of shotgun shells, a megasphere (Hurt Me Plenty or lower), a soul sphere (Ultra-Violence or higher), an invulnerability (Hey, Not Too Rough or lower), and a green armor (Ultra-Violence or higher). (sector 17)
  2. Take the north path from the hub and take the right staircase up to the lit switch. Use this switch, then take the left staircase to the door and open it. The door to the north will be open revealing a chaingun. (sector 109)
  3. West of Secret #2, use the skull switch in the back, then go back to the hub. The northeast corner will be open, with demons, a rocket launcher (Hurt Me Plenty or higher), a backpack, and an imp (Ultra-Violence or higher), inside. (sector 165)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:25 vdgg 2011-01-10 cl10-225.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains fourteen spawn points:

  1. facing south-east. (thing 4)
  2. facing north-east. (thing 5)
  3. facing north-west. (thing 6)
  4. facing south-west. (thing 7)
  5. facing north-west. (thing 8)
  6. facing north-east. (thing 9)
  7. facing south-east. (thing 10)
  8. facing south-west. (thing 11)
  9. facing north. (thing 105)
  10. facing south. (thing 106)
  11. facing south. (thing 107)
  12. facing north. (thing 113)
  13. facing west. (thing 114)
  14. facing west. (thing 159)

Statistics

Map data

Things 165
Vertices 955*
Linedefs 1122
Sidedefs 677
Sectors 197
* The vertex count without the effect of node building is 864.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links