MAP14: The Haunted Mines (Scythe 2)
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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: The Haunted Mines is the fourteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track “Theme of Samus Aran: Galactic Warrior" from Super Metroid.
Contents
Strategy
Walkthrough
Secrets
- When you come to the room with the elevators and cacodemons, go up the first elevator you see and drop down to the opposite side. You'll come into a passageway with an alcove around the corner. Inside it is a combat armor and eight shotgun shells, guarded by a revenant and a pain elemental (Sector 832).
- When you come to the little small room which requires the red keycard, go into it and press activate on the grey plate to the left of the entrance. This enables you to go into a teleporter in the middle of the big room with many different demons inside. It teleports you into a small chamber (Sector 1205) with a partial invisibility and ten rockets inside. There is also a shotgun guy in there.
- In the big room with many different demons, you can see two faces over the entrance. Shoot the left one and a door up the stairs opens. Press the switch in there to lower a pillar (Sector 1071) with a soul sphere on top. This pillar can be found at the point where you can get the BFG9000.
Speedrunning
- Scythe 2 (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
Routes and tricks
Areas and screenshots
Statistics
Map data
Things | 284 |
Vertices | 5522 |
Linedefs | 6037 |
Sidedefs | 10096 |
Sectors | 1422 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 9 | 9 | 9 |
Chaingunners | 7 | 11 | 23 |
Imps | 16 | 23 | 24 |
Demons | 0 | 0 | 4 |
Spectres | 0 | 2 | 2 |
Cacodemons | 2 | 3 | 4 |
Hell knights | 3 | 2 | 0 |
Revenants | 20 | 35 | 44 |
Pain elementals | 1 | 0 | 1 |
Mancubi | 4 | 4 | 5 |
Arch-viles | 0 | 0 | 1 |
Barons of hell | 0 | 1 | 3 |
Cyberdemons | 0 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 6 | 6 | 6 |
Medikits | 12 | 12 | 12 |
Soul spheres | 1 | 1 | 1 |
Security armors | 1 | 1 | 1 |
Combat armors | 2 | 2 | 2 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 2 | 2 | 2 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bullet boxes | 1 | 1 | 1 |
Shells | 10 | 10 | 10 |
Shell boxes | 10 | 10 | 10 |
Rockets | 6 | 6 | 6 |
Rocket boxes | 4 | 4 | 4 |
Energy cells | 5 | 5 | 5 |
Bulk cells | 1 | 1 | 1 |
Explosive barrels | 22 | 22 | 22 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |
Blue cards | 1 | 1 | 1 |