Difference between revisions of "MAP14: The Inmost Dens (Doom II)"
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===Secrets=== | ===Secrets=== | ||
There are no official secrets in this level. | There are no official secrets in this level. | ||
+ | ===Bugs=== | ||
+ | Due to the extreme size of this map, saved games sometimes will not load. | ||
==Speedrunning== | ==Speedrunning== |
Revision as of 01:08, 16 September 2006
Doom II maps 12-20 |
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MAP14: The Inmost Dens is the fourteenth map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues".
Contents
Strategy
Walkthrough
From the start, go right, the right down the staircase. Continue past the red door, around the next corner and through the door to the right. Step into the square of light in the next short corridor to open the doors. Go through the one straight ahead. Continue around the building to the right. Go up the stairs and through the door to enter the building. Get a running start and jump through the largest window. You should land on a bridge on the far side of the grey stone barrier. Continue along, across the water and through the arched doorway, then take a left. At the end is the red skull key.
Return to the red door near the start (if you fall into the water on your way, ride one of the many circular lifts up and drop onto land). Flip the switch behind the red door and red columns nearby will lower. Go through the door behind them and cross into the next outdoor area. Kill all the enemies here, then enter the building and get the blue skull key.
Return to the second outdoor area (in the east) once more and run through the window again, landing on the bridge. This time, head right after passing through the arched doorway. You'll reach a dead end with a window to the right. Run through the window and onto the adjacent platform (if you fall in the water, you can just use it like a lift). Continue along the next hallway to its end, then across the bridge to the blue door. After passing through it, continue straight forward through this building, running across the gaps, to reach the exit.
Secrets
There are no official secrets in this level.
Bugs
Due to the extreme size of this map, saved games sometimes will not load.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:20 | Marijo "Sedlo" Sedlic | 2002-04-29 | lv14-020.zip | |
NM speed | 00:43 | Vincent Catalaá | 2000-02-13 | nm14-043.zip | |
UV max | 01:46 | Drew "stx-Vile" DeVore | 2002-03-28 | lv14-146.zip | |
NM100S | |||||
UV -fast | 02:18 | Henning Skogsto | 1999-09-29 | fa14-218.zip | |
UV -respawn | 01:37 | Henning Skogsto | 2000-03-22 | re14-137.zip | |
UV Tyson | 09:31 | Xit Vono | 2003-02-08 | ty14-931.zip | |
UV pacifist | 00:20 | Marijo "Sedlo" Sedlic | 2002-04-29 | lv14-020.zip |
Statistics
Map data
Things | 173 |
Vertices | 1429 |
Linedefs | 1681 |
Sidedefs | 2587 |
Sectors | 348 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 18 | 20 | 20 |
Spectres | 3 | 2 | 3 |
Imps | 16 | 21 | 23 |
Troopers | 12 | 12 | 12 |
Lost Souls | 4 | 4 | 6 |
Arch-Viles | 0 | 1 | 1 |
Chaingunners | 1 | 14 | 17 |
Revenants | 0 | 1 | 1 |
Arachnotrons | 0 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 7 | 7 | 6 |
Medikits | 9 | 9 | 10 |
Soul spheres | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Berserks | 1 | 1 | 0 |
Invisibilities | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 0 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Rocket boxes | 1 | 1 | 1 |
Ammo boxes | 1 | 1 | 1 |
Shell boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |