Difference between revisions of "MAP14: The Inmost Dens (Doom II)"

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{{Doom II 11-20}}
 
{{Doom II 11-20}}
 
{{map|slot=MAP14|name=Inmost Dens (Doom II)}}
 
{{map|slot=MAP14|name=Inmost Dens (Doom II)}}
'''MAP14: The Inmost Dens''' is the fourteenth map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "The Dave D. Taylor Blues". Also, Final Doom's "The Plutonia Experiment" has Map 18  (Neurosphere) as an edited remake of this map and uses textures that are relatively different from those used in this map.
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'''MAP14: The Inmost Dens''' is the fourteenth map of ''[[Doom II]]''. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "The Dave D. Taylor Blues". Also, ''[[Final Doom]]'s'' ''[[The Plutonia Experiment]]'' has [[MAP18: Neurosphere]] as an edited remake of this map and uses textures that are relatively different from those used in this map.
 
==Strategy==
 
==Strategy==
 
[[Image:MAP14 map.png|thumb|300px|Map of MAP14]] <br clear="left"/>
 
[[Image:MAP14 map.png|thumb|300px|Map of MAP14]] <br clear="left"/>

Revision as of 06:56, 26 January 2012

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Inmost Dens is the fourteenth map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues". Also, Final Doom's The Plutonia Experiment has MAP18: Neurosphere as an edited remake of this map and uses textures that are relatively different from those used in this map.

Strategy

Map of MAP14

Walkthrough

From the start, go right, the right down the staircase. Continue past the red door, around the next corner and through the door to the right. Step into the square of light in the next short corridor to open the doors. Go through the one straight ahead. Continue around the building to the right. Go up the stairs and through the door to enter the building (A). Get a running start and jump through the largest window. You should land on a bridge on the far side of the grey stone barrier. Continue along, across the water and through the arched doorway, then take a left. At the end is the red skull key. (B)

Return to the red door near the start (C; if you fall into the water on your way, ride one of the many circular lifts up and drop onto land). Flip the switch behind the red door and red columns nearby will lower (D). Go through the door behind them and cross into the next outdoor area (E). Kill all the enemies here, then enter the building and get the blue skull key (F).

Return to the second outdoor area once more and run through the window again, landing on the bridge. This time, head right after passing through the arched doorway. You'll reach a dead end with a window to the right. Run through the window and onto the adjacent platform (G; if you fall in the water, you can just use it like a lift). Continue along the next hallway to its end, then across the bridge to the blue door (H). After passing through it, continue straight forward through this building, running across the gaps, to reach the exit.

Secrets

There are no official secrets in this level.

Bugs

Due to the extreme size of this map, saved games sometimes will not load.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:20 Marijo "Sedlo" Sedlic 2002-04-29 lv14-020.zip
NM speed 00:43 Vincent Catalaá 2000-02-13 nm14-043.zip
UV max 01:46 Drew "stx-Vile" DeVore 2002-03-28 lv14-146.zip
NM100S
UV -fast 02:18 Henning Skogsto 1999-09-29 fa14-218.zip
UV -respawn 01:37 Henning Skogsto 2000-03-22 re14-137.zip
UV Tyson 09:31 Xit Vono 2003-02-08 ty14-931.zip
UV pacifist 00:20 Marijo "Sedlo" Sedlic 2002-04-29 lv14-020.zip

Statistics

Map data

Things 173
Vertices 1429
Linedefs 1681
Sidedefs 2587
Sectors 348

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 18 20 20
Spectres 3 2 3
Imps 16 21 23
Troopers 12 12 12
Lost Souls 4 4 6
Arch-Viles 0 1 1
Chaingunners 1 14 17
Revenants 0 1 1
Arachnotrons 0 1 1
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 7 7 6
Medikits 9 9 10
Soul spheres 1 1 1
Blue armors 1 1 1
Berserks 1 1 0
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 0 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Rocket boxes 1 1 1
Ammo boxes 1 1 1
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links