MAP14 (Bad Idea)

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Revision as of 05:14, 23 November 2024 by Getsu Fune (talk | contribs) (Secrets)

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Bad Idea maps

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14 is the first map of Bad Idea. It was designed by Magicsofa.

Walkthrough[edit]

Map of MAP14
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the dark room at the center of the map, use the northwest wall to get an invulnerability. (sector 131)
  2. Lower the lift in the south room and head down, then west to the southwest corner. Open the wall there to get a chainsaw. (sector 48)
  3. Before the exit leading outside, open a wall to the west and use a lift to get a green armor. Hop across the ledge to the east and get the invulnerability to the northwest. (sector 120)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 23, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 1)
  2. facing east. (thing 129)
  3. facing south-west. (thing 130)
  4. facing west. (thing 131)

Statistics[edit]

Map data[edit]

Things 134
Vertices 721*
Linedefs 781
Sidedefs 1169
Sectors 133
* The vertex count without the effect of node building is 640.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]