MAP14 (Bad Idea)
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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14 is the first map of Bad Idea. It was designed by Magicsofa.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the dark room at the center of the map, use the northwest wall to get an invulnerability. (sector 131)
- Lower the lift in the south room and head down, then west to the southwest corner. Open the wall there to get a chainsaw. (sector 48)
- Before the exit leading outside, open a wall to the west and use a lift to get a green armor. Hop across the ledge to the east and get the invulnerability to the northwest. (sector 120)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 23, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-west. (thing 1)
- facing east. (thing 129)
- facing south-west. (thing 130)
- facing west. (thing 131)
Statistics[edit]
Map data[edit]
| Things | 134 |
| Vertices | 721* |
| Linedefs | 781 |
| Sidedefs | 1169 |
| Sectors | 133 |
Things[edit]
This level contains the following numbers of things per skill level:
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