Difference between revisions of "MAP151: Clunker (Rabbit's All-comers Mapping Project)"

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'''MAP151: Clunker''' is the one hundred fifty-first map of [[Rabbit's All-comers Mapping Project]]. It was designed by [[Chookum]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
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'''MAP151: Clunker''' is the one hundred fifty-first map of [[Rabbit's All-comers Mapping Project]]. It was designed by [[Chookum]] and uses the [[Adding custom music|music]] track "[[Doom music|Dark Halls]]," originally composed by [[Robert Prince]] for [[Doom]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 10:28, 17 January 2023

RAMP maps 150-159

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
(150 - 159)
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP151. For other maps with a non-standard slot, see Category:Non-standard map slots.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP151: Clunker is the one hundred fifty-first map of Rabbit's All-comers Mapping Project. It was designed by Chookum and uses the music track "Dark Halls," originally composed by Robert Prince for Doom.

Walkthrough

Map of Clunker
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After exiting Secret #5, head back to the entrance room of the building and cross the bridge. Lower the bloodfall to enter a room with a megaarmor. (sector 188)
  2. Enter the yellow key area from the south end. When you cross to the blood and guts on the floor, quickly run into the yellow key room and go to the northwest wall. Open it and head south, getting health bonuses. In the room with shotgun shells and a box of ammo, press the switch to get a soul sphere. (sector 296)
  3. Directly east of the yellow key, lower the south wall and ride up to get rockets and a box of shotgun shells. (sector 314)
  4. In the entrance room of the building, head north of the entrance and look west. Shoot the switch, then head north from the entrance room. Take the side steps going west and head north from the switch, taking the lift up. Take the teleporter and head north to get rockets and rocket launcher. (sector 453)
  5. Head into the nukage from Secret #4 and head south, then west to a teleporter which takes you to a box of rockets, a backpack, and a medikit. (sector 569)
  6. At the southeast end, head north through a white border, then head southwest to a yellow door. Open it and follow the armor bonuses to a berserk pack. (sector 738)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics

Map data

Things 479
Vertices 3616*
Linedefs 3753
Sidedefs 6231
Sectors 822
* The vertex count without the effect of node building is 2897.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links