Difference between revisions of "MAP15: City of Lost Souls (NDCP)"

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{{NDCP 12-20}}
 
{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
{{NDCP 11-20}}
 
 
'''MAP15: City of Lost Souls''' is the fifthteenth map of the [[Newdoom Community Project]]. It was designed by [[Andy Mckie (Mystic)]].
 
'''MAP15: City of Lost Souls''' is the fifthteenth map of the [[Newdoom Community Project]]. It was designed by [[Andy Mckie (Mystic)]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:NDCP_MAP15_map.png|thumb|300x300px|Map of City of Lost Souls]]
[[Image:NDCP_MAP15_map.png|thumb|300px|Map of City of Lost Souls for the [[Newdoom Community Project]]]]
+
{{Map spots}}
 
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 
Take the [[teleporter]] once you grab the supplies. Now, there are many places to go in this city, and many of them are optional. The monsters in this level will very likely wander around, so be careful about your surroundings. Explore if you want, but if you want to quickly finish, then read this walkthrough.
 
Take the [[teleporter]] once you grab the supplies. Now, there are many places to go in this city, and many of them are optional. The monsters in this level will very likely wander around, so be careful about your surroundings. Explore if you want, but if you want to quickly finish, then read this walkthrough.
  
From the building you emerge in, exit outside and go to the northeast part of the map. There will be a parking garage and a building right next to it. Go northwest of the garage and you will find a [[super shotgun]] and a [[box of shells]]. There is an alleyway into the building just next to the supplies. In the alleyway, take the southern path up the steps and open the door. Take a U-turn to the left and open the door in front to get the blue key, then leave the building. From this building, head west through the street to the next building where an alleyway runs north and south through the building. There should be a blue-key marked door in this alleyway, open it to find a [[baron of hell]] and the red keycard. Get the card and enter the teleporter. You will end up in the building you started in, inside a room with a [[megasphere]]. Jump out the window and head through the nearby alleyway. You will see a scrolling exit sign, and the red-key marked door leads to the exit.
+
From the building you emerge in, exit outside and go to the northeast part of the map. There will be a parking garage and a building right next to it. Go northwest of the garage and you will find a [[super shotgun]] and a [[box of shells]]. There is an alleyway into the building just next to the supplies. In the alleyway, take the southern path up the steps and open the door. Take a U-turn to the left and open the door in front to get the blue key, then leave the building. From this building, head west through the street to the next building where an alleyway runs north and south through the building. There should be a blue-key marked door in this alleyway, open it to find a [[baron of Hell]] and the red keycard. Get the card and enter the teleporter. You will end up in the building you started in, inside a room with a [[megasphere]]. Jump out the window and head through the nearby alleyway. You will see a scrolling exit sign, and the red-key marked door leads to the exit.
  
 
===Secrets===
 
===Secrets===
 +
There are no official secrets on this map.
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:NDCP-map15-start.png|One of the start room
+
NDCP-map15-start.png|One of the start room
Image:NDCP-map15-megasphere.png|A [[megasphere]]
+
NDCP-map15-megasphere.png|A [[megasphere]]
Image:NDCP-map15-pain.png|An [[elemental of pain]] with [[lost soul]]s
+
NDCP-map15-pain.png|An [[pain elemental]] with [[lost soul]]s
Image:NDCP-map15-room.png|One of the copy-pasted rooms
+
NDCP-map15-room.png|One of the copy-pasted rooms
 
</gallery>
 
</gallery>
  
Line 57: Line 56:
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=499|
 +
  vertexes=6705|
 +
  linedefs=6983|
 +
  sidedefs=10324|
 +
  sectors=754|
 +
  vertexbefore=6057}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||499
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||9||56||56
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||0||17||17
 +
|-
 +
|style="text-align: left;"|[[Imp]]||25||52||56
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||0||20||20
 +
|-
 +
|style="text-align: left;"|[[Demon]]||10||15||15
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||2||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||6||8
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertex]]es||6057
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|4
 
|-
 
|-
|[[Linedefs]]||6983
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|11
 
|-
 
|-
|[[Sidedefs]]||10324
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|10
 
|-
 
|-
|[[Sectors]]||754
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|3
 
|-
 
|-
|[[Arch-vile]]s|| || ||
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|23
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Box of rockets]]||5||9||9
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|5
 
|-
 
|-
|[[Demon]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Final boss]]|| || ||
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|5
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|style="text-align: left;"|[[Armor]]||colspan="3"|4
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||0||1||1
 
|-
 
|-
|[[Imp]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost soul]]s|| || ||  
+
|style="text-align: left;"|[[Health bonus]]||0||94||94
 
|-
 
|-
|[[Mancubi]]|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||4||5||5
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|style="text-align: left;"|[[Megasphere]]||1||2||2
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|12
 
|-
 
|-
|[[Shotgun guy]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Spiderdemon]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Shotgun guy||9||56||56
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||0||17||17
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Imp||25||52||56
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Lost soul||0||20||20
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Demon||10||15||15
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Revenant||0||1||2
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Pain elemental||0||2||4
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Hell knight||2||6||8
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|4
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|11
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|10
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|3
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|4
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|23
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||7||11||11
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Energy cell||colspan="3"|5
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|7
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|4
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||0||1||1
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Health bonus||0||94||94
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Supercharge||4||5||5
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Megasphere||1||2||2
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Partial invisibility||colspan="3"|14
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Blue cards||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Red cards||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|16
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=691|title=Newdoom Community Project demos}}
  
[[Category:Levels by name|City of Lost Souls (NDCP)]]
 
 
[[Category:Andy Mckie levels]]
 
[[Category:Andy Mckie levels]]

Revision as of 10:55, 27 March 2017

NDCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: City of Lost Souls is the fifthteenth map of the Newdoom Community Project. It was designed by Andy Mckie (Mystic).

Walkthrough

Map of City of Lost Souls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take the teleporter once you grab the supplies. Now, there are many places to go in this city, and many of them are optional. The monsters in this level will very likely wander around, so be careful about your surroundings. Explore if you want, but if you want to quickly finish, then read this walkthrough.

From the building you emerge in, exit outside and go to the northeast part of the map. There will be a parking garage and a building right next to it. Go northwest of the garage and you will find a super shotgun and a box of shells. There is an alleyway into the building just next to the supplies. In the alleyway, take the southern path up the steps and open the door. Take a U-turn to the left and open the door in front to get the blue key, then leave the building. From this building, head west through the street to the next building where an alleyway runs north and south through the building. There should be a blue-key marked door in this alleyway, open it to find a baron of Hell and the red keycard. Get the card and enter the teleporter. You will end up in the building you started in, inside a room with a megasphere. Jump out the window and head through the nearby alleyway. You will see a scrolling exit sign, and the red-key marked door leads to the exit.

Secrets

There are no official secrets on this map.

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 06:50 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of demos for NDCP.

Statistics

Map data

Things 499
Vertices 6705*
Linedefs 6983
Sidedefs 10324
Sectors 754
* The vertex count without the effect of node building is 6057.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links