MAP15: City of Lost Souls (NDCP)

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Revision as of 09:20, 26 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


NDCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: City of Lost Souls is the fifthteenth map of the Newdoom Community Project. It was designed by Andy Mckie (Mystic).

Walkthrough

Map of City of Lost Souls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take the teleporter once you grab the supplies. Now, there are many places to go in this city, and many of them are optional. The monsters in this level will very likely wander around, so be careful about your surroundings. Explore if you want, but if you want to quickly finish, then read this walkthrough.

From the building you emerge in, exit outside and go to the northeast part of the map. There will be a parking garage and a building right next to it. Go northwest of the garage and you will find a super shotgun and a box of shells. There is an alleyway into the building just next to the supplies. In the alleyway, take the southern path up the steps and open the door. Take a U-turn to the left and open the door in front to get the blue key, then leave the building. From this building, head west through the street to the next building where an alleyway runs north and south through the building. There should be a blue-key marked door in this alleyway, open it to find a baron of Hell and the red keycard. Get the card and enter the teleporter. You will end up in the building you started in, inside a room with a megasphere. Jump out the window and head through the nearby alleyway. You will see a scrolling exit sign, and the red-key marked door leads to the exit.

Secrets

There are no official secrets on this map.

Bugs

Three partial invisibilities are in inaccessible coop-only compartments, which are similar to the room in which singleplayer players start in (plus a soul sphere on a rooftop in the northwest corner of the map is also inaccessible). Only 82% (on Hey, Not Too Rough or lower) or 96% (on Hurt Me Plenty or higher) items is possible on this map.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 06:50 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of demos for NDCP.

Deathmatch

Player spawns

This level contains sixteen spawn points:

  1. facing north. (thing 0)
  2. facing east. (thing 1)
  3. facing east. (thing 2)
  4. facing east. (thing 25)
  5. facing north. (thing 100)
  6. facing north. (thing 101)
  7. facing north. (thing 102)
  8. facing north. (thing 103)
  9. facing north. (thing 104)
  10. facing south. (thing 105)
  11. facing south. (thing 106)
  12. facing south. (thing 107)
  13. facing south. (thing 108)
  14. facing north. (thing 109)
  15. facing south. (thing 116)
  16. facing north. (thing 117)

Statistics

Map data

Things 499
Vertices 6705*
Linedefs 6983
Sidedefs 10324
Sectors 754
* The vertex count without the effect of node building is 6057.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links