Difference between revisions of "MAP15: Computer Complex (10 Sectors)"

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{{10 Sectors 11-20}}
 
{{10 Sectors 11-20}}
 
{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
 
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'''MAP15: Computer Complex''' is the fifteenth map of [[10 Sectors]]. It was designed by Paul Berlin and uses the [[ music|music]] track " ".
'''MAP15: Computer Complex''' is the fifteenth map of [[10 Sectors]]. It was designed by [[Paul Berlin]] and uses the [[ music|music]] track “ ”.
 
 
It has a way to the [[MAP31: Marle - The Horrible Bitchgoddess (10 Sectors)|secret map]].
 
It has a way to the [[MAP31: Marle - The Horrible Bitchgoddess (10 Sectors)|secret map]].
  
==Strategy==
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== Walkthrough ==
[[Image:10sector_MAP15.png|thumb|300px|Map of MAP15: Computer Complex]]
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[[File:10sector_MAP15.png|thumb|300x300px|Map of Computer Complex]]
[[Image:10Sectors-map15-bluekey.png|thumb|300px|The blue key]]
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{{Map spots}}
[[Image:10Sectors-map15-outside.png|thumb|300px|Outside]]
 
[[Image:10Sectors-map15-end.png|thumb|300px|The end]] <br clear="left"/>
 
 
 
===Walkthrough===
 
  
 +
===Essentials===
 
Lots of [[former human]]s greet you at the start of this level. Take them out and head east to a hall. There is an [[armor]] if you turn left, and if you turn right, you will find another fork. For now, keep heading east. Follow this path all the way until you reach the yellow [[key]], looking out for a wall of [[imp]]s. Behind them is a [[super shotgun]], which reveals [[chaingunner]]s behind you. Return to the previous fork and head south this time, then east through the yellow door killing all the [[monster]]s you come across. Head through the thin corridors and go north to the next room. When you approach the blue key, it will close, and various monsters will be behind you. Press the switch to open the wall to the blue key and take it.
 
Lots of [[former human]]s greet you at the start of this level. Take them out and head east to a hall. There is an [[armor]] if you turn left, and if you turn right, you will find another fork. For now, keep heading east. Follow this path all the way until you reach the yellow [[key]], looking out for a wall of [[imp]]s. Behind them is a [[super shotgun]], which reveals [[chaingunner]]s behind you. Return to the previous fork and head south this time, then east through the yellow door killing all the [[monster]]s you come across. Head through the thin corridors and go north to the next room. When you approach the blue key, it will close, and various monsters will be behind you. Press the switch to open the wall to the blue key and take it.
  
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Return to the starting point once more, using the opening that leads into the rocket launcher room if you have not seen it yet, and head west to the red door. The switch inside teleports you to the final area. Head for the western part of this area, where chaingunners guard a switch which releases several big monsters. Take them all out, then look in the lower right compartment for a switch that will lead to one of two exits. Flip the switch and head through the nearby door that opens and you will find the ''normal exit''. If you decide to go for the ''secret exit'', flip the switch but run back to the previous switch (the one that had chaingunners guarding it in the northwest section of the area) and through the open door there.
 
Return to the starting point once more, using the opening that leads into the rocket launcher room if you have not seen it yet, and head west to the red door. The switch inside teleports you to the final area. Head for the western part of this area, where chaingunners guard a switch which releases several big monsters. Take them all out, then look in the lower right compartment for a switch that will lead to one of two exits. Flip the switch and head through the nearby door that opens and you will find the ''normal exit''. If you decide to go for the ''secret exit'', flip the switch but run back to the previous switch (the one that had chaingunners guarding it in the northwest section of the area) and through the open door there.
 +
 
===Secrets===
 
===Secrets===
 +
There are no official secrets in this level.
  
There are no official secrets in this level.
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== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
10Sectors-map15-bluekey.png|The blue key
 +
10Sectors-map15-outside.png|Outside
 +
10Sectors-map15-end.png|The end
 +
</gallery>
  
==Speedrunning==
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== Speedrunning ==
 +
As this level does not contain any secrets, the [[NM100S]] category is redundant for this map.
  
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
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===Current records===
 
+
The records for the map at the [[Doomed Speed Demos Archive]] are:
The [[Compet-N]] records for the map are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
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|[[UV speed]]|| || || || ||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
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|[[UV max]]||11:59||[[vdgg]]||2015-01-06||{{dsdaftp|11/1/ts15-1159.zip|ts15-1159.zip}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
 +
''This information was last verified in its entirety on January 15, 2018.
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing north-east. ('''thing 655''')
 +
# facing south. ('''thing 656''')
 +
# facing south-west. ('''thing 657''')
 +
# facing north-west. ('''thing 658''')
  
 
== Statistics ==
 
== Statistics ==
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{{col-end}}
 
{{col-end}}
  
==Trivia==
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== External links ==
 
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* {{dsda|id=11|title=10 Sectors demos}}
 
 
==See also==
 
 
 
*  
 
 
 
==External links==
 
  
[[Category:Levels by name|Computer Complex (10 Sectors)]]
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[[Category:Paul Berlin levels]]

Revision as of 07:18, 2 January 2019

10 Sectors maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Computer Complex is the fifteenth map of 10 Sectors. It was designed by Paul Berlin and uses the music track " ". It has a way to the secret map.

Walkthrough

Map of Computer Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Lots of former humans greet you at the start of this level. Take them out and head east to a hall. There is an armor if you turn left, and if you turn right, you will find another fork. For now, keep heading east. Follow this path all the way until you reach the yellow key, looking out for a wall of imps. Behind them is a super shotgun, which reveals chaingunners behind you. Return to the previous fork and head south this time, then east through the yellow door killing all the monsters you come across. Head through the thin corridors and go north to the next room. When you approach the blue key, it will close, and various monsters will be behind you. Press the switch to open the wall to the blue key and take it.

Backtrack all the way to the starting point. The blue switch in the room opens up the two northern doors to the sides. The one on the left leads to a rocket launcher, while the one on the right leads outside. Take out any enemies you see here, and head for the fenced-in computer section next. Follow either path inside through the brown rooms; you will have to fight a large amount of monsters in here. When you reach a fork, turn east and get the red key, revealing even more enemies.

Return to the starting point once more, using the opening that leads into the rocket launcher room if you have not seen it yet, and head west to the red door. The switch inside teleports you to the final area. Head for the western part of this area, where chaingunners guard a switch which releases several big monsters. Take them all out, then look in the lower right compartment for a switch that will lead to one of two exits. Flip the switch and head through the nearby door that opens and you will find the normal exit. If you decide to go for the secret exit, flip the switch but run back to the previous switch (the one that had chaingunners guarding it in the northwest section of the area) and through the open door there.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

As this level does not contain any secrets, the NM100S category is redundant for this map.

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:59 vdgg 2015-01-06 ts15-1159.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north-east. (thing 655)
  2. facing south. (thing 656)
  3. facing south-west. (thing 657)
  4. facing north-west. (thing 658)

Statistics

Map data

Things 860
Vertices 2086*
Linedefs 2251
Sidedefs 2933
Sectors 10
* The vertex count without the effect of node building is 1916.

Things

This level contains the following numbers of things per skill level:

External links