Difference between revisions of "MAP15: Computer Complex (10 Sectors)"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(+ cat) |
m (Automated edit - Unlink Paul Berlin) |
||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{10 Sectors 11-20}} | {{10 Sectors 11-20}} | ||
{{map|slot=MAP15}} | {{map|slot=MAP15}} | ||
− | + | '''MAP15: Computer Complex''' is the fifteenth map of [[10 Sectors]]. It was designed by Paul Berlin and uses the [[ music|music]] track " ". | |
− | '''MAP15: Computer Complex''' is the fifteenth map of [[10 Sectors]]. It was designed by | ||
It has a way to the [[MAP31: Marle - The Horrible Bitchgoddess (10 Sectors)|secret map]]. | It has a way to the [[MAP31: Marle - The Horrible Bitchgoddess (10 Sectors)|secret map]]. | ||
− | == | + | == Walkthrough == |
+ | [[File:10sector_MAP15.png|thumb|300x300px|Map of Computer Complex]] | ||
+ | {{Map spots}} | ||
− | [[ | + | ===Essentials=== |
− | [[ | + | Lots of [[former human]]s greet you at the start of this level. Take them out and head east to a hall. There is an [[armor]] if you turn left, and if you turn right, you will find another fork. For now, keep heading east. Follow this path all the way until you reach the yellow [[key]], looking out for a wall of [[imp]]s. Behind them is a [[super shotgun]], which reveals [[chaingunner]]s behind you. Return to the previous fork and head south this time, then east through the yellow door killing all the [[monster]]s you come across. Head through the thin corridors and go north to the next room. When you approach the blue key, it will close, and various monsters will be behind you. Press the switch to open the wall to the blue key and take it. |
− | [[ | ||
− | + | Backtrack all the way to the starting point. The blue switch in the room opens up the two northern doors to the sides. The one on the left leads to a [[rocket launcher]], while the one on the right leads outside. Take out any enemies you see here, and head for the fenced-in computer section next. Follow either path inside through the brown rooms; you will have to fight a large amount of monsters in here. When you reach a fork, turn east and get the red key, revealing even more enemies. | |
+ | Return to the starting point once more, using the opening that leads into the rocket launcher room if you have not seen it yet, and head west to the red door. The switch inside teleports you to the final area. Head for the western part of this area, where chaingunners guard a switch which releases several big monsters. Take them all out, then look in the lower right compartment for a switch that will lead to one of two exits. Flip the switch and head through the nearby door that opens and you will find the ''normal exit''. If you decide to go for the ''secret exit'', flip the switch but run back to the previous switch (the one that had chaingunners guarding it in the northwest section of the area) and through the open door there. | ||
===Secrets=== | ===Secrets=== | ||
+ | There are no official secrets in this level. | ||
− | + | == Areas / screenshots == | |
+ | <gallery mode=nolines widths=160px> | ||
+ | 10Sectors-map15-bluekey.png|The blue key | ||
+ | 10Sectors-map15-outside.png|Outside | ||
+ | 10Sectors-map15-end.png|The end | ||
+ | </gallery> | ||
− | + | == Speedrunning == | |
− | ==Speedrunning== | + | As this level does not contain any secrets, the [[NM100S]] category is redundant for this map. |
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
− | + | The records for the map at the [[Doomed Speed Demos Archive]] are: | |
− | The [[ | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]|| || || || | + | |[[UV speed]]|| || || || || |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | | + | |[[UV max]]||11:59||[[vdgg]]||2015-01-06||{{dsdaftp|11/1/ts15-1159.zip|ts15-1159.zip}}|| |
− | |||
− | |[[ | ||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 47: | Line 51: | ||
|} | |} | ||
− | == | + | ''This information was last verified in its entirety on January 15, 2018. |
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing north-east. ('''thing 655''') | ||
+ | # facing south. ('''thing 656''') | ||
+ | # facing south-west. ('''thing 657''') | ||
+ | # facing north-west. ('''thing 658''') | ||
+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=860| | ||
+ | vertexes=2086| | ||
+ | linedefs=2251| | ||
+ | sidedefs=2933| | ||
+ | sectors=10| | ||
+ | vertexbefore=1916}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | {| {{prettytable}} | + | {{col-begin}} |
− | |[[ | + | {{col-break|width=33%}} |
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||15||13||17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||33||48||56 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||38||51||66 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||31||46||62 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||14||15||17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||4||5||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||4||6||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||6||8||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||17||22||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||7||10||14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||7||12||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||4||7||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||1||2||3 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||26||26||24 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||3||3||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||46||48||46 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||5||5||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||41||41||53 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|22 | ||
|- | |- | ||
− | + | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Stimpack]]||34||36||39 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||colspan="3"|3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Armor]]||colspan="3"|2 |
− | |||
− | |||
− | = | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor bonus]]||53||53||63 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Health bonus]]||54||68||68 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Supercharge]]||0||0||1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1 |
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1 |
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Zombieman||15||13||17 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun guy||33||48||56 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Heavy weapon dude||38||51||66 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||31||46||62 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Demon||14||15||17 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Spectre||4||5||7 |
|- | |- | ||
− | + | |style="text-align: left;"|Revenant||4||6||9 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cacodemon||6||8||11 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Pain elemental||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||17||22||28 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||7||10||14 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arachnotron||7||12||15 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||4||7||10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arch-vile||1||2||3 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chainsaw||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||26||26||24 |
|- | |- | ||
− | + | |style="text-align: left;"|Box of bullets||3||3||6 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||46||48||46 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||5||5||8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||41||41||53 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of rockets||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|22 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||34||36||39 |
|- | |- | ||
− | + | |style="text-align: left;"|Medikit||colspan="3"|3 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor bonus||53||53||63 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Health bonus||54||68||68 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||0||0||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Partial invisibility||colspan="3"|1 |
|- | |- | ||
− | !Keys | + | !Keys!!1-2!!3!!4-5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|1 | ||
|} | |} | ||
+ | {{col-end}} | ||
− | == | + | == External links == |
− | + | * {{dsda|id=11|title=10 Sectors demos}} | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | [[Category: | + | [[Category:Paul Berlin levels]] |
Revision as of 07:18, 2 January 2019
10 Sectors maps 11-20 |
---|
01
02
03
04
05
06
07
08
09
10 |
MAP15: Computer Complex is the fifteenth map of 10 Sectors. It was designed by Paul Berlin and uses the music track " ". It has a way to the secret map.
Contents
Walkthrough
Essentials
Lots of former humans greet you at the start of this level. Take them out and head east to a hall. There is an armor if you turn left, and if you turn right, you will find another fork. For now, keep heading east. Follow this path all the way until you reach the yellow key, looking out for a wall of imps. Behind them is a super shotgun, which reveals chaingunners behind you. Return to the previous fork and head south this time, then east through the yellow door killing all the monsters you come across. Head through the thin corridors and go north to the next room. When you approach the blue key, it will close, and various monsters will be behind you. Press the switch to open the wall to the blue key and take it.
Backtrack all the way to the starting point. The blue switch in the room opens up the two northern doors to the sides. The one on the left leads to a rocket launcher, while the one on the right leads outside. Take out any enemies you see here, and head for the fenced-in computer section next. Follow either path inside through the brown rooms; you will have to fight a large amount of monsters in here. When you reach a fork, turn east and get the red key, revealing even more enemies.
Return to the starting point once more, using the opening that leads into the rocket launcher room if you have not seen it yet, and head west to the red door. The switch inside teleports you to the final area. Head for the western part of this area, where chaingunners guard a switch which releases several big monsters. Take them all out, then look in the lower right compartment for a switch that will lead to one of two exits. Flip the switch and head through the nearby door that opens and you will find the normal exit. If you decide to go for the secret exit, flip the switch but run back to the previous switch (the one that had chaingunners guarding it in the northwest section of the area) and through the open door there.
Secrets
There are no official secrets in this level.
Areas / screenshots
Speedrunning
As this level does not contain any secrets, the NM100S category is redundant for this map.
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 11:59 | vdgg | 2015-01-06 | ts15-1159.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
This information was last verified in its entirety on January 15, 2018.
Deathmatch
Player spawns
This level contains four spawn points:
- facing north-east. (thing 655)
- facing south. (thing 656)
- facing south-west. (thing 657)
- facing north-west. (thing 658)
Statistics
Map data
Things | 860 |
Vertices | 2086* |
Linedefs | 2251 |
Sidedefs | 2933 |
Sectors | 10 |
Things
This level contains the following numbers of things per skill level:
|
|
External links
- 10 Sectors demos (archived 🏛) at the Doomed Speed Demos Archive