Difference between revisions of "MAP15: Crumbling Necropolis (NOVA II)"

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{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP15: Crumbling Necropolis''' is the fifteenth map of [[NOVA II]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP15: Crumbling Necropolis''' is the fifteenth map of [[NOVA II]]. It was designed by [[James Collins (an_mutt)]] and uses the [[adding custom music|music]] track "Full Thrust," originally composed by [[James Paddock (Jimmy)]] for [[Smart CTF]].
 +
 
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Crumbling Necropolis was featured in [[Doomworld]]'s [[Top 100 Most Memorable Maps]], placing 84th.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Crumbling Necropolis]]
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[[File:NOVA 2 MAP15 map.png|thumb|300x300px|Map of Crumbling Necropolis]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 322''')
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# Head south from the start, and at the fork, head west, then north. Gently drop down, not on top of the [[armor bonus]]es, but on a patch of water just before it, then head east. Press on the bottom of the window to lower it and collect a [[soul sphere]] and two [[box of rockets|boxes of rockets]]. ('''sector 322''')
# ('''sector 350''')
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# Now drop down to the armor bonuses and head across the water all the way to the southwest. Notice the lift here, which you cannot lower just yet. Backtrack to the steps you passed leading up to the base and take them up. Head south along the outside and up another set of steps, then head west and find a line of [[health bonus]]es. Follow them to a ledge just above the water, where the switch here will lower the lift. There are [[stimpack]]s on the lift, and at the top you can find more [[ammo]], a [[computer area map]], and a [[medikit]]. ('''sector 350''')
# ('''sector 511''')
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# Once you have the red [[key]], enter the open field in the middle of the map via any of the red doors. Find the staircase in this field, which is to the north, and take it down a bit and into a new opening. Head west and then north again into the water. The waterfall to the west will lower, revealing [[spectre]]s. Head across and use the lift, then at the top, head through the next opening to get stimpacks, [[shotgun shells]], and an [[energy cell pack]]. ('''sector 511''')
# ('''sector 652''')
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# When you teleport to the southern part of the map (there will be a soul sphere in front of you on [[Skill level|Ultra-Violence or higher]]), drop down to the blue-floored room and get to the higher ledge. Walk north from there to the terrace and turn east, using the switch to open the door. Keep going east and find a lift, going across it to the field beyond the lift. From there, just head east to reach the yellow key. ('''sector 652''')
# ('''sector 691''')
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# At the water area with the [[super shotgun]] trap is another pillar that functions as a [[teleporter]]. From the super shotgun, go through the crumbled wall to the north and head west, where the lift will lower for you to ride up. Head straight across and up the steps, then east and onto the balcony where the [[chaingunner]]s are. Look west for a button to shoot, which will make a block on the balcony rise. Use that block to jump to the crumbled wall to the south. The switch here will lower the pillar with the teleporter. After using the teleporter, flip the switch to access the [[BFG9000]]. ('''sector 691''')
# ('''sector 780''')
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# With the yellow key, open the yellow door and drop into the water. The switch behind one of the columns raises some platforms leading north. Go back to the yellow door and get on these platforms, but look left as you cross to find a shootable switch. After shooting it, head south back across the platforms and look towards the soul sphere. A platform rises so that you can reach the soul sphere. ('''sector 780''')
# ('''sector 1376''')
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# When you teleport to the southern part of the map (there will be a soul sphere in front of you on Ultra-Violence or higher), drop down to the blue-floored room and get to the higher ledge. Walk north from there to the terrace, but turn southwest and find a green button. Use it, then head back southeast and through a new opening. Take the lift up to get [[Energy cell (Doom)|energy cells]] and a [[megaarmor]]. ('''sector 1376''')
# ('''sector 1504''')
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# After using the switch in the big open field past the red door, drop to the walkway below and head northwest, then at the familiar fork, head east up the steps. Go north into the brown room and look for an indentation at the east wall. There is a [[berserk pack]], a [[box of shotgun shells]], and a switch here. The switch lowers the metal walls in this room and the adjacent room. The adjacent room has an energy cell pack and a teleporter, the latter of which will take you to a [[green armor]] and some armor bonuses. ('''sector 1504''')
# ('''sector 1527''')
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# On the long ledge in the dark cave at the northeastern part of the map, head southeast to the switch. Use it, then stay on the ledge and go towards the boxes of rockets on the west end of the ledge. Look southeast again for a shootable switch. After shooting it, drop into the cavern and enter the closest cave, where at the end, there will be a [[megasphere]] (soul sphere on Ultra-Violence or higher) in front of a candle. ('''sector 1527''')
# ('''sector 1705''')
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# In the southern part of the map, press the switch to lower the [[plasma gun]], which will also open the door to the east. Take this path across the rocks and into the next building, where you will be on the high ledge. Stay on this ledge and move east towards the fences. Go towards the fence on the right, meaning get onto the gray ledge above the lower part of the building. When you do this, a switch appears on the south side. Use this switch, then get back on the high ledge, then go north and east to the new opening. The switch here will lower a teleporter, and the next switch you find will lower a soul sphere and several [[monster]] closets. ('''sector 1705''')
  
 
===Bugs===
 
===Bugs===
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains fifteen spawn points:
 +
# facing east. ('''thing 1303''')
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# facing west. ('''thing 1304''')
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# facing north-west. ('''thing 1305''')
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# facing west. ('''thing 1306''')
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# facing south-west. ('''thing 1307''')
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# facing south. ('''thing 1308''')
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# facing east. ('''thing 1311''')
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# facing east. ('''thing 1312''')
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# facing south. ('''thing 1314''')
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# facing south-west. ('''thing 1315''')
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# facing east. ('''thing 1317''')
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# facing east. ('''thing 1319''')
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# facing north-west. ('''thing 1322''')
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# facing north-east. ('''thing 1323''')
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# facing south-east. ('''thing 1325''')
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
  
[[Category:**** levels]]
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[[Category:James Collins levels]]
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[[Category:Top 100 Memorable Maps]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 13:15, 8 June 2019

NOVA II: New Dawn maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Crumbling Necropolis is the fifteenth map of NOVA II. It was designed by James Collins (an_mutt) and uses the music track "Full Thrust," originally composed by James Paddock (Jimmy) for Smart CTF.

Crumbling Necropolis was featured in Doomworld's Top 100 Most Memorable Maps, placing 84th.

Walkthrough

Map of Crumbling Necropolis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head south from the start, and at the fork, head west, then north. Gently drop down, not on top of the armor bonuses, but on a patch of water just before it, then head east. Press on the bottom of the window to lower it and collect a soul sphere and two boxes of rockets. (sector 322)
  2. Now drop down to the armor bonuses and head across the water all the way to the southwest. Notice the lift here, which you cannot lower just yet. Backtrack to the steps you passed leading up to the base and take them up. Head south along the outside and up another set of steps, then head west and find a line of health bonuses. Follow them to a ledge just above the water, where the switch here will lower the lift. There are stimpacks on the lift, and at the top you can find more ammo, a computer area map, and a medikit. (sector 350)
  3. Once you have the red key, enter the open field in the middle of the map via any of the red doors. Find the staircase in this field, which is to the north, and take it down a bit and into a new opening. Head west and then north again into the water. The waterfall to the west will lower, revealing spectres. Head across and use the lift, then at the top, head through the next opening to get stimpacks, shotgun shells, and an energy cell pack. (sector 511)
  4. When you teleport to the southern part of the map (there will be a soul sphere in front of you on Ultra-Violence or higher), drop down to the blue-floored room and get to the higher ledge. Walk north from there to the terrace and turn east, using the switch to open the door. Keep going east and find a lift, going across it to the field beyond the lift. From there, just head east to reach the yellow key. (sector 652)
  5. At the water area with the super shotgun trap is another pillar that functions as a teleporter. From the super shotgun, go through the crumbled wall to the north and head west, where the lift will lower for you to ride up. Head straight across and up the steps, then east and onto the balcony where the chaingunners are. Look west for a button to shoot, which will make a block on the balcony rise. Use that block to jump to the crumbled wall to the south. The switch here will lower the pillar with the teleporter. After using the teleporter, flip the switch to access the BFG9000. (sector 691)
  6. With the yellow key, open the yellow door and drop into the water. The switch behind one of the columns raises some platforms leading north. Go back to the yellow door and get on these platforms, but look left as you cross to find a shootable switch. After shooting it, head south back across the platforms and look towards the soul sphere. A platform rises so that you can reach the soul sphere. (sector 780)
  7. When you teleport to the southern part of the map (there will be a soul sphere in front of you on Ultra-Violence or higher), drop down to the blue-floored room and get to the higher ledge. Walk north from there to the terrace, but turn southwest and find a green button. Use it, then head back southeast and through a new opening. Take the lift up to get energy cells and a megaarmor. (sector 1376)
  8. After using the switch in the big open field past the red door, drop to the walkway below and head northwest, then at the familiar fork, head east up the steps. Go north into the brown room and look for an indentation at the east wall. There is a berserk pack, a box of shotgun shells, and a switch here. The switch lowers the metal walls in this room and the adjacent room. The adjacent room has an energy cell pack and a teleporter, the latter of which will take you to a green armor and some armor bonuses. (sector 1504)
  9. On the long ledge in the dark cave at the northeastern part of the map, head southeast to the switch. Use it, then stay on the ledge and go towards the boxes of rockets on the west end of the ledge. Look southeast again for a shootable switch. After shooting it, drop into the cavern and enter the closest cave, where at the end, there will be a megasphere (soul sphere on Ultra-Violence or higher) in front of a candle. (sector 1527)
  10. In the southern part of the map, press the switch to lower the plasma gun, which will also open the door to the east. Take this path across the rocks and into the next building, where you will be on the high ledge. Stay on this ledge and move east towards the fences. Go towards the fence on the right, meaning get onto the gray ledge above the lower part of the building. When you do this, a switch appears on the south side. Use this switch, then get back on the high ledge, then go north and east to the new opening. The switch here will lower a teleporter, and the next switch you find will lower a soul sphere and several monster closets. (sector 1705)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains fifteen spawn points:

  1. facing east. (thing 1303)
  2. facing west. (thing 1304)
  3. facing north-west. (thing 1305)
  4. facing west. (thing 1306)
  5. facing south-west. (thing 1307)
  6. facing south. (thing 1308)
  7. facing east. (thing 1311)
  8. facing east. (thing 1312)
  9. facing south. (thing 1314)
  10. facing south-west. (thing 1315)
  11. facing east. (thing 1317)
  12. facing east. (thing 1319)
  13. facing north-west. (thing 1322)
  14. facing north-east. (thing 1323)
  15. facing south-east. (thing 1325)

Statistics

Map data

Things 1327
Vertices 13515*
Linedefs 13242
Sidedefs 22475
Sectors 1955
* The vertex count without the effect of node building is 11076.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links