Difference between revisions of "MAP15: Dead Zone (TNT: Evilution)"

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# At the north end of the main building is a room with a diamond-shaped bridge crossing a nukage pool. There is a "poison" sign in the southwest corner of the room; open it to get a backpack.
 
# At the north end of the main building is a room with a diamond-shaped bridge crossing a nukage pool. There is a "poison" sign in the southwest corner of the room; open it to get a backpack.
 
# Ride the lift in the southeast corner of the main building. Go up the stairs and continue along the path to the left. At the end of this narrow passage is a plasma rifle. There is a nearby wall (just southeast) with a misaligned texture; open it to reveal a berserk pack.
 
# Ride the lift in the southeast corner of the main building. Go up the stairs and continue along the path to the left. At the end of this narrow passage is a plasma rifle. There is a nearby wall (just southeast) with a misaligned texture; open it to reveal a berserk pack.
'''Secret Exit:''' Inside secret #6, open the southwestern wall to reveal a teleporter. Step in and you will be teleported to a hidden raised alcove in the side of the main building. Rather than dropping down from here, turn around and flip the switch, which takes you to the secret map [[MAP31: Pharaoh]].
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# ('''Secret Exit''') Inside secret #6, open the southwestern wall to reveal a teleporter. Step in and you will be teleported to a hidden raised alcove in the side of the main building. Rather than dropping down from here, turn around and flip the switch, which takes you to the secret map [[MAP31: Pharaoh]].
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 16:07, 28 July 2008

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP15: Dead Zone is the fifteenth map of TNT: Evilution. It was designed by William Whitaker.

Overview

A baron messin’ with demons

Statistics

Map data

Things 364
Vertices 1310
Linedefs 1421
Sidedefs 1409
Sectors 336

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 16 9 5
Spectres 4 9 13
Imps 13 31 41
Demons 8 11 10
Barons of Hell 0 1 1
Troopers 2 3 3
Cacodemons 0 1 5
Lost Souls 3 3 4
Arch-Viles 0 0 2
Chaingunners 1 3 10
Revenants 1 3 3
Mancubi 0 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 7 7 7
Medikits 5 5 5
Health bonuses 8 8 8
Armor bonuses 31 31 31
Green armors 1 1 1
Invulnerabilities 1 1 1
Berserks 1 1 1
Invisibilities 1 2 2
Megasphere 1 0 0
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 4 2 2
Shells 2 2 1
Rockets 11 11 11
Rocket boxes 3 3 2
Energy cells 3 4 3
Ammo boxes 5 5 5
Shell boxes 10 9 9
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 22 22 23

Walkthrough

Map of MAP15

Secrets

  1. At the southwest corner of the main building is a large open white room with a pool of water in the center. There is a doorway to the northeast. There is a misaligned wall just left of the doorway; open it to access a secret passage containing blur and invulnerability spheres.
  2. Go through the silver door just north of the circular room in the center of the main building. You will be in a roughly "Y"-shaped hallway. Open the wall in the bend on the left side of this hallway. You'll be in a tiny room with a window overlooking the outside. Open one of the grey hexagonal-tiled walls in this room to reveal a secret alcove with a of couple medikits.
  3. Return to the Y-shaped hall again. Directly across from the opening to secret #2 is another secret door. Behind it is another tiny room with a window overlooking the outside. Again, open one of the grey tiled walls to reveal some armor bonuses.
  4. Return to the Y-shaped hallway once more. Just north of the entrance to secret #3 is another secret door, and the only one in this room to have a misaligned texture. There is a long narrow corridor behind it. Before reaching the area of the corridor with oscillating lights, open the wall to the left to get a rocket launcher. Continue along the corridor until you reach the first switch, on the right-hand wall. Backtrack through the corridor a ways and you'll see that a red glowing alcove has appeared. Step into it to be teleported to a raised platform in the outdoor area surrounding the main building. Don't drop off this platform yet; instead, make your way around it to the other side, where you'll see a switch. Press it to lower the tall pillar in the center of the platform, making the blur sphere atop it accessible.
  5. At the north end of the main building is a room with a diamond-shaped bridge crossing a nukage pool. There is a "poison" sign in the southwest corner of the room; open it to get a backpack.
  6. Ride the lift in the southeast corner of the main building. Go up the stairs and continue along the path to the left. At the end of this narrow passage is a plasma rifle. There is a nearby wall (just southeast) with a misaligned texture; open it to reveal a berserk pack.
  7. (Secret Exit) Inside secret #6, open the southwestern wall to reveal a teleporter. Step in and you will be teleported to a hidden raised alcove in the side of the main building. Rather than dropping down from here, turn around and flip the switch, which takes you to the secret map MAP31: Pharaoh.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:12 Xit Vono 2002-11-17 ev15s012.zip
NM speed 00:12 Xit Vono 2002-11-17 tn15s012.zip
UV max 04:29 John Keniry 2000-01-30 ev15-429.zip
NM100S 01:16 Xit Vono 2002-08-03 es15-116.zip
UV -fast 08:06 Peo Sjoblom 1997-01-16 tnt15-gm.zip
UV -respawn 03:59 Xit Vono 2002-01-28 er15-359.zip
UV Tyson 12:17 Xit Vono 2002-01-18 et151217.zip
UV pacifist 00:17 Xit Vono 2002-11-16 ep15s017.zip

External links