MAP15: Dead Zone (TNT: Evilution)

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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Template:TNT: Evilution 11-20

MAP15: Dead Zone is the fifteenth map of TNT: Evilution. It was designed by William Whitaker and uses a music track shared with MAP02: Human BBQ.

Strategy

Map of MAP15

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

There are no keys in the level. The exit is located at the top north of the map but first it has to be unlocked. The map itself is non-linear offering most of the areas as unrequired. The switch that unlocks the exit is in the central rounded room of the building.

Normal exit

In the starting room, collect items and push the wall to the right. Climb to the outside. In order to get to the central room, you have two variants:

1) Turn right and use the lift. Collecting a super shotgun climb the stairs. The central room is ahead of you.

2) Turn left and go around the corner. Use another lift here. You will come into a room with a water pool. There, turn left and enter the central room.

Push the green button next to a door in this room. The exit is unlocked now. Leave the building by dropping from any of the balconies. At the bottom, go around the building to the north until you meet a beige brick structure with a smashed corpse hanging on it (you could notice the same structure in the beginning). Fight the spectres guarding the door. Then open the door and kill an imp guarding the switch. Push the switch to finish the level.

Secret exit

In the starting room, push the wall to the right. Climb to the outside. Turn right and use the lift. Climb the stairs and turn left. Go through a small opening. Follow the corridor until you meet a plasma gun. Turn right and push a misaligned wall in order to open it. Collect a berserk powerup (secret#6) and right here, push a wall to the right. Enter the teleporter. You will be brought to a small closet facing the outside. Not dropping from here, turn around and press the switch for the secret level, Pharaoh.

Secrets

Official

  1. At the southwest corner of the main building is a large open white room with a pool of water in the center. There is a doorway to the northeast. There is a misaligned wall just left of the doorway; open it to access a secret passage containing blur and invulnerability spheres.
  2. Go through the silver door just north of the circular room in the center of the main building. You will be in a roughly "Y"-shaped hallway. Open the wall in the bend on the left side of this hallway. You will be in a tiny room with a window overlooking the outside. Open one of the grey hexagonal-tiled walls in this room to reveal a secret alcove with a couple of medikits.
  3. Return to the Y-shaped hall again. Directly across from the opening to secret #2 is another secret door. Behind it is another tiny room with a window overlooking the outside. Again, open one of the grey tiled walls to reveal some armor bonuses.
  4. Return to the Y-shaped hallway once more. Just north of the entrance to secret #3 is another secret door, and the only one in this room to have a misaligned texture. There is a long narrow corridor behind it. Before reaching the area of the corridor with oscillating lights, open the wall to the left to get a rocket launcher. Continue along the corridor until you reach the first switch, on the right-hand wall. Backtrack through the corridor a ways and you'll see that a red glowing alcove has appeared. Step into it to be teleported to a raised platform in the outdoor area surrounding the main building. Don't drop off this platform yet; instead, make your way around it to the other side, where you'll see a switch. Press it to lower the tall pillar in the center of the platform, making the blur sphere atop it accessible.
  5. At the north end of the main building is a room with a diamond-shaped bridge crossing a nukage pool. There is a "poison" sign in the southwest corner of the room; open it to get a backpack.
  6. Ride the lift in the southeast corner of the main building. Go up the stairs and continue along the path to the left. At the end of this narrow passage is a plasma rifle. There is a nearby wall (just southeast) with a misaligned texture; open it to reveal a berserk pack.

Non-official

  • (Secret Exit) Inside secret #6, open the southwestern wall to reveal a teleporter. Step in and you will be teleported to a hidden raised alcove in the side of the main building. Rather than dropping down from here, turn around and flip the switch, which takes you to the secret map MAP31: Pharaoh.
  • The southern corridor leading to the circular section has a switch on the left-hand side. Press it, and run directly to the north-west balcony and jump down. Run to the BFG before it raises back up.
  • Southeast and on the opposite wall of the switch that lowers the BFG on the left side on the black hexagonal tiled wall is a secret door that leads down some steps to the outdoor area. There is an imp inside.
  • In the northern part of the building, you should see a switch on the left staircase. This opens a door in the regular exit room, which reveals teleporters between the north, east, south and west tips of the map as well as the only green armor in this map. It seems to be only useful in co-op play (in single player, the door will probably shut before the player is able to reach it without cheating).

Bugs:

  1. It is impossible to get 100% on kills on this map without cheating since the sunken sector #330 near the eastern edge contains deaf monsters (four sergeants on ITYTD/HNTR, a cacodemon on HMP, a cacodemon and a pain elemental on UV/NM), with no way to draw the monsters out or raise the sector floor so the enemies can detect the player.

Screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:15 Marijo Sedlić (Sedlo) 2002-10-12 ev15-015.zip
UV speed (secret exit) 00:12 Jim Leonard (Xit Vono) 2002-11-17 ev15s012.zip
NM speed (normal exit) 00:16 Jim Leonard (Xit Vono) 2002-11-17 tn15-016.zip
NM speed (secret exit) 00:12 Jim Leonard (Xit Vono) 2002-11-17 tn15s012.zip
UV max 04:10 Eugene Kapustin 2004-12-28 ev15-410.zip
NM100S 01:16 Jim Leonard (Xit Vono) 2002-08-03 es15-116.zip
UV -fast 05:54 Serge Marudov (Never_Again) 2006-06-04 ef15-554.zip
UV -respawn 02:36 Casey Alvis 2013-01-22 er15-236.zip
UV Tyson 12:17 Jim Leonard (Xit Vono) 2002-01-18 et151217.zip
UV pacifist (normal exit) 00:17 Jim Leonard (Xit Vono) 2002-11-16 ep15-017.zip
UV pacifist (secret exit) 00:17 Jim Leonard (Xit Vono) 2002-11-16 ep15s017.zip

The data was last verified in its entirety on May 26, 2013.

Statistics

Map data

Things 364
Vertices 1310*
Linedefs 1421
Sidedefs 1409
Sectors 336
* The vertex count without the effect of node building is 1058.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 16 9 5
Spectres 4 9 13
Imps 13 31 41
Demons 8 11 10
Barons of Hell 0 1 1
Troopers 2 3 3
Cacodemons 0 1 5
Lost Souls 3 3 4
Arch-Viles 0 0 2
Pain Elementals 0 0 2
Chaingunners 1 3 10
Revenants 1 3 3
Mancubi 0 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 7 7 7
Medikits 5 5 5
Health bonuses 8 8 8
Armor bonuses 31 31 31
Green armors 1 1 1
Invulnerabilities 1 1 1
Berserks 1 1 1
Invisibilities 1 2 2
Megasphere 1 0 0
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 4 2 2
Shells 2 2 1
Rockets 11 11 11
Rocket boxes 3 3 2
Energy cells 3 4 3
Ammo boxes 5 5 5
Shell boxes 10 9 9
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 22 22 23

External links