Difference between revisions of "MAP15: Descent to Core (Speed of Doom)"

From DoomWiki.org

[checked revision][checked revision]
m (Klimes -> Klimeš (src: personal statement by dew))
(group screens, secret sectors, minor tweaks)
Line 2: Line 2:
 
{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
 
{{Speed of Doom 11-20}}
 
{{Speed of Doom 11-20}}
 
 
'''MAP15: Descent to Core''' is the fifteenth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Wash, an original track by [[Stuart Rynn]]. The [[par time]] is unknown.
 
'''MAP15: Descent to Core''' is the fifteenth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Wash, an original track by [[Stuart Rynn]]. The [[par time]] is unknown.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[image:SpeedOfDoom-map15-start.png|thumb|right|The start]]
+
[[Image: |thumb|300px|Map of **]]
[[image:SpeedOfDoom-map15.png|right|thumb|Up]]
+
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
[[image:SpeedOfDoom-map15-out.png|thumb|right|Outside]]
 
<!--[[Image: |thumb|300px|Map of **]]
 
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].-->
 
  
 
===Essentials===
 
===Essentials===
Line 17: Line 13:
  
 
===Secrets===
 
===Secrets===
# The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a [[soulsphere]].
+
# The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a [[soulsphere]]. ('''sector 352''')
# You see the second one up behind bars where the [[spider mastermind]] is. You need to arch-jump on the small grass thing with a [[health bonus]]. Get the [[red key]] and another [[soulsphere]].
+
# You see the second one up behind bars where the [[Spiderdemon|spider mastermind]] is. You need to arch-jump on the small grass thing with a [[health bonus]]. Get the [[red key]] and another [[soulsphere]]. ('''sector 283''')
# The last one is down right of the end switch. Open the red door.
+
# The last one is down right of the end switch. Open the red door. ('''sector 160''')
  
 
===Bugs===
 
===Bugs===
Line 27: Line 23:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
 
<gallery>
 
<gallery>
File: |  
+
[[image:SpeedOfDoom-map15-start.png|thumb|right|The start]]
 +
[[image:SpeedOfDoom-map15.png|right|thumb|Up]]
 +
[[image:SpeedOfDoom-map15-out.png|thumb|right|Outside]]
 
</gallery>
 
</gallery>
  
Line 37: Line 34:
  
 
===Current records===
 
===Current records===
 
 
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
 
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
Line 105: Line 101:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
*
  
*
 
 
 
 
[[Category:Levels by name|Descent to Core (Speed of Doom)]]
 
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]

Revision as of 10:36, 12 December 2016

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Template:Speed of Doom 11-20

MAP15: Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn. The par time is unknown.

Walkthrough

[[Image: |thumb|300px|Map of **]]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a soulsphere. (sector 352)
  2. You see the second one up behind bars where the spider mastermind is. You need to arch-jump on the small grass thing with a health bonus. Get the red key and another soulsphere. (sector 283)
  3. The last one is down right of the end switch. Open the red door. (sector 160)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 00:33 Boris Klimeš (dew) 2010-04-22 sd15-033.zip
UV speed (secret exit) 01:20 Boris Klimeš (dew) 2011-08-20 sd15s120.zip
NM speed (normal exit)
NM speed (secret exit)
UV max 06:16 Tatsuya Ito (Tatsurd-cacocaco) 2010-10-30 sd15-616.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 20:27 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip

Last updated on June 19, 2013.

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links