Difference between revisions of "MAP15: Descent to Core (Speed of Doom)"

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<!--
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{{Level stub}}
 
+
{{Speed of Doom 12-20}}
###############################
+
{{map|slot=MAP15}}
###############################
+
'''MAP15: Descent to Core''' is the fifteenth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Wash, an original track by [[Stuart Rynn]].
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).
 
 
 
-->
 
{{msgnw:map|slot=|nocat=false}}  <!-- Remove "msgnw:" when pasting into a real article -->
 
{{*series* **-**}}
 
''' ''' is the map of [[ ]]. It was designed by [[ ]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Speed of Doom MAP15 map.png|thumb|330x300px|Map of Descent to Core]]
[[Image: |thumb|300px|Map of **]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Line 30: Line 13:
  
 
===Secrets===
 
===Secrets===
#  
+
# The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a [[soulsphere]]. ('''sector 352''')
 +
# You see the second one up behind bars where the [[Spiderdemon|spider mastermind]] is. You need to arch-jump on the small grass platform with a [[health bonus]]. Get the [[red key]] and another soulsphere. ('''sector 283''')
 +
# The last secret is opposite of the exit switch. Open the red door to find the secret exit. ('''sector 160''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
SpeedOfDoom-map15-start.png|The start
File: |  
+
SpeedOfDoom-map15.png|Up
 +
SpeedOfDoom-map15-out.png|Outside
 
</gallery>
 
</gallery>
  
Line 48: Line 34:
  
 
===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
+
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
!|Run||Time||Player||Date||File||Notes
 +
|-
 +
|[[UV speed]] (normal exit)||00:33||[[Boris Klimeš (dew)]]||2010-04-22||[http://doomedsda.us/lmps/1258/2/sd15-033.zip sd15-033.zip]||
 +
|-
 +
|[[UV speed]] (secret exit)||01:20||[[Boris Klimeš (dew)]]||2011-08-20||[http://doomedsda.us/lmps/1258/2/sd15s120.zip sd15s120.zip]||
 +
|-
 +
|[[NM speed]] (normal exit)|| || || || ||
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]] (secret exit)|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV max]]||06:16||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2010-10-30||[http://doomedsda.us/lmps/1258/1/sd15-616.zip sd15-616.zip]||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
+
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[UV pacifist]] (normal exit)|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
+
|[[UV pacifist]] (secret exit)|| || || || ||
 
|}
 
|}
 +
''Last updated on June 19, 2013.''
 +
 +
===Multiplayer records===
 +
{| {{prettytable}}
 +
!|Run||Time||Players||Date||File||Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
''Last updated on June 19, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
!|Run||Time||Player||Date||File||Notes
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||  
+
|First Demo Attempt||20:27||[[Nikolay Kamnev (Heretic)]]||2010-03-19||[http://doomedsda.us/lmps/collections/sod-hrt.zip sod-hrt.zip]||
 
|}
 
|}
  
== Deathmatch ==
+
''Last updated on June 19, 2013.''
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=300|
 +
  vertexes=3917|
 +
  linedefs=3559|
 +
  sidedefs=6284|
 +
  sectors=623|
 +
  vertexbefore=2885}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||10||4||3
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||9||14||18
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||5||11||11
 +
|-
 +
|style="text-align: left;"|[[Imp]]||27||33||33
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||1||3||0
 +
|-
 +
|style="text-align: left;"|[[Demon]]||12||14||15
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||5||11||13
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||6||7||11
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||10||6||8
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||8||12||13
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||2||5||7
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||10||4||3
 +
|-
 +
|style="text-align: left;"|Shotgun guy||9||14||18
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||5||11||11
 +
|-
 +
|style="text-align: left;"|Imp||27||33||33
 +
|-
 +
|style="text-align: left;"|Lost soul||1||3||0
 +
|-
 +
|style="text-align: left;"|Demon||12||14||15
 +
|-
 +
|style="text-align: left;"|Revenant||5||11||13
 +
|-
 +
|style="text-align: left;"|Cacodemon||6||7||11
 +
|-
 +
|style="text-align: left;"|Pain elemental||0||0||1
 +
|-
 +
|style="text-align: left;"|Hell knight||10||6||8
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||1||1
 +
|-
 +
|style="text-align: left;"|Arachnotron||8||12||13
 +
|-
 +
|style="text-align: left;"|Mancubus||2||5||7
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|1
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 98: Line 285:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=1258|title=Speed of Doom demos}}
  
*
 
 
 
 
[[Category:Levels by name|Descent to Core (Speed of Doom)]]
 
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]

Revision as of 02:38, 5 July 2019

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn.

Walkthrough

Map of Descent to Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a soulsphere. (sector 352)
  2. You see the second one up behind bars where the spider mastermind is. You need to arch-jump on the small grass platform with a health bonus. Get the red key and another soulsphere. (sector 283)
  3. The last secret is opposite of the exit switch. Open the red door to find the secret exit. (sector 160)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 00:33 Boris Klimeš (dew) 2010-04-22 sd15-033.zip
UV speed (secret exit) 01:20 Boris Klimeš (dew) 2011-08-20 sd15s120.zip
NM speed (normal exit)
NM speed (secret exit)
UV max 06:16 Tatsuya Ito (Tatsurd-cacocaco) 2010-10-30 sd15-616.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 20:27 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip

Last updated on June 19, 2013.

Statistics

Map data

Things 300
Vertices 3917*
Linedefs 3559
Sidedefs 6284
Sectors 623
* The vertex count without the effect of node building is 2885.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links