MAP15: End of the Line (Scythe 2)
From DoomWiki.org
MAP15: End of the Line is the fifteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track “Gut Wrencher” by Robert Prince from Duke Nukem 3D. It is the last map of the industrial episode, and there is an entry to the secret map, MAP31: Secret.
Contents
Strategy
Walkthrough
Accessing the secret exit
Immediately from the start point, you can see a yellow keycard on a tall pillar some distance to the north. Exit the starting tunnel and make your way to the northwestern corner of the chamber. From there, straferun eastwards and try to land on a stack of crates nearby; do not decelerate, run up the crate stack and you should be having enough momentum to grab the keycard from the pillar. Go through the yellow-keyed door and note the switch panel outside the elevator (not the one in the elevator car). It opens an entrance to the secret level on the surface.
Take note that said switch probably will not be there if you play through this level in a conventional way (it is being lowered by a walkover linedef elsewhere in the level). It can be operated even after it has been hidden in the floor, however.
Secrets
- The slimy passageway leading to the secret level (Sector 1202).
Speedrunning
- Scythe 2 (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
Routes and tricks
Areas and screenshots
Statistics
Map data
Things | 400 |
Vertices | 5765 |
Linedefs | 5830 |
Sidedefs | 9446 |
Sectors | 1205 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 6 | 34 | 34 |
Sergeants | 12 | 36 | 39 |
Chaingunners | 3 | 3 | 19 |
Imps | 33 | 50 | 58 |
Demons | 8 | 10 | 18 |
Spectres | 0 | 0 | 3 |
Cacodemons | 7 | 8 | 9 |
Hell knights | 5 | 3 | 4 |
Revenants | 15 | 20 | 32 |
Arachnotrons | 1 | 1 | 1 |
Pain elementals | 0 | 0 | 1 |
Mancubi | 10 | 17 | 22 |
Arch-viles | 0 | 5 | 6 |
Barons of hell | 2 | 3 | 3 |
Cyberdemons | 0 | 0 | 1 |
Romero's heads | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 6 | 6 | 6 |
Medikits | 11 | 11 | 11 |
Soul spheres | 2 | 2 | 2 |
Armor bonuses | 3 | 3 | 3 |
Security armors | 2 | 2 | 2 |
Combat armors | 2 | 2 | 2 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 2 | 2 | 2 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bullet boxes | 3 | 3 | 3 |
Shells | 8 | 8 | 8 |
Shell boxes | 7 | 7 | 7 |
Rocket boxes | 9 | 9 | 9 |
Bulk cells | 5 | 5 | 5 |
Explosive barrels | 13 | 13 | 13 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |