Difference between revisions of "MAP15: Feinte (180 Minutes Pour Vivre)"

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== Trivia ==
 
== Trivia ==
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* The map's title translates, quite simply, to "feint".
  
 
== See also ==
 
== See also ==

Revision as of 14:18, 28 December 2020

180 Minutes Pour Vivre maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 30

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Feinte is the fifteenth map of 180 Minutes Pour Vivre. It was designed by William Huber (WH-Wilou84) and uses the music track " ".

Walkthrough

Map of Feinte
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the red door north of the start and go until you find a teleporter. Drop to the south to find boxes of rockets and health bonuses. (sector 115)
  2. Head to the waterway east of the starting point, but before dropping to the east side, find the wall with a corpse in front of it and use it. Go through the teleporter and pick up the megaarmor to the left. This is also where you will go to get the secret exit, but only after getting the yellow key and a switch mentioned in Secret #4. (sector 163)
  3. After you get the yellow key and the last switch mentioned in Secret #4, return to the teleporter where Secret #2 is and head south. Open the yellow door to get the secret exit. (sector 193)
  4. In the water area on the west side, step on the pad in the middle to lower the south lift. Get on that lift, and ride it up. As it rises, look east, and just before the lift reaches the top will be a button to shoot. You need to time a shot to the button otherwise you will have to lower the lift again. If you do it right, a switch will appear behind you. Pressing that switch opens up a teleporter at the northeast part of the area. Enter it and go through the corridor to get a megasphere, looking out for the demons and spectres that emerge. If you enter their monster closet, you will hear something lower. This is another tucked-away switch at the northeast end of the corridor that when shot, opens one of the doors leading to the secret exit. (sector 437)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing south-east. (thing 645)
  2. facing south. (thing 646)
  3. facing west. (thing 647)
  4. facing north-east. (thing 648)
  5. facing south-east. (thing 649)
  6. facing south. (thing 650)

Statistics

Map data

Things 703
Vertices 2264*
Linedefs 2348
Sidedefs 3385
Sectors 475
* The vertex count without the effect of node building is 1912.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • The map's title translates, quite simply, to "feint".

See also

Sources

External links