MAP15: Gates to Hell (Hell Revealed)

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Revision as of 04:45, 15 February 2008 by 89.58.7.180 (talk) (Secrets)


This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Template:Hell Revealed 11-20
Beware the imps

MAP15: Gates to Hell, designed by Yonatan Donner, is the fifteenth map of Hell Revealed. It uses "How'd I do?," the intermission screen music from Rise of the Triad.

Description

According to the Hell Revealed info pack:

The central area has 8 teleporters, each of them leading to a different place. All of those 8 destinations are connected and when you've been to two adjacent ones you can pass between them freely. You have to lower nearly all teleporters and find all keys to get to the exit. To get to the secret exit you will have to find 3 separate secrets and lower a special teleporter. In the start, try a shot in the dark...
Size: medium
Difficulty: medium

The central part of the map, with the portals, looks like Heretic’s E2M8: The Portals of Chaos.

Strategy

Automap view of MAP15: Gates to Hell

Walkthrough

Secrets

  1. Before stepping into the teleporter turn around and open the south-wall in the pitch-black starting room. You´ll find a Shotgun and - most important as there is no way getting back there! - a switch that lowers one of the three bars blocking the secret exit.
  2. In the southern part of the ring there is a cage with a Megasphere. To teleport there step into the southern teleporter in the central area - but from the north (that teleporter-gate is direction-sensitive).
  3. Step into the teleport in the north-western part of the ring. This gets you to the cage in the north-eastern part of the ring which counts as secret. The secret exit is there, too, but is blocked by three panels that have to be lowered first. The eastern one is lowered by the switch in secret #1. The middle one is lowered by a switch hidden behind a walkthrough slime-wall in the slime-pit in the northern part of the ring. The western one is lowered by pressing the eastern side of the pillar (the one with a different texture) with the Soul sphere in the north-western part of the ring.

Secrets

Speedrunning

See:

Statistics

Map data

Things 483
Vertices 1362
Linedefs 1359
Sidedefs 2396
Sectors 326

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 6 6 6
Cyberdemons 0 0 4
Arch-Viles 7 12 12
Chaingunners 11 11 11
Revenants 4 9 13
Mancubi 6 10 14
Arachnotrons 1 4 5
Hell Knights 18 20 21
Pain Elementals 1 1 1
Imps 113 113 113
Demons 14 14 14
Barons of Hell 4 16 32
Cacodemons 0 5 5
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 1 1
Stimpacks 16 16 16
Medikits 19 19 19
Soul spheres 1 1 1
Green armors 1 1 1
Blue armors 1 1 1
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 5 5 5
Shells 8 8 8
Rockets 3 3 3
Rocket boxes 23 23 23
Energy cells 4 4 4
Ammo boxes 4 4 4
Shell boxes 36 36 36