MAP15: Klockwerk (MAYhem 2016)

MAYhem 2016 maps 12-20,31

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31)

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Klockwerk is the fifteenth map of MAYhem 2016. It was designed by Paul Corfiatis, who also composed the level's music track, "Time is Ticking."

Contents

WalkthroughEdit

Map of Klockwerk
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the southeast part of the map, head up the blue steps until you can jump to the left where the green armor is. When you make it on that ledge, a wall to the west opens up, with a switch at the end. Shooting it lowers the northeast wall where you can get a chaingun. (sector 199)
  2. On the high ledge in the eastern room, the bars to the south lower as you approach the portal. Head past them to the previous portal and head a bit south to find a dark passage. Take it to teleport to a soul sphere. (sector 652)
  3. Open the blue door and take the steps up to the next door. Open the wall in the northeast corner to get a rocket launcher and a box of rockets. (sector 703)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:52.29 Andromeda 2022-01-30 mh1615p052.zip Cross-listed from Pacifist
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit) 0:52.29 Andromeda 2022-01-30 mh1615p052.zip
UV pacifist (secret exit)

The data was last verified in its entirety on April 3, 2022.

StatisticsEdit

Map dataEdit

Things 211
Vertices 3117*
Linedefs 3251
Sidedefs 5495
Sectors 736
* The vertex count without the effect of node building is 2477.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit