Difference between revisions of "MAP15: Mark It Zero (32in24-12)"

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== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Mark It Zero]]
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[[File:32in24-12 MAP15 map.png|thumb|300x300px|Map of Mark It Zero]]
  
 
===Map layout===
 
===Map layout===

Revision as of 14:34, 19 August 2018

32in24-12 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Mark It Zero is the fifteenth map of 32in24-12, a Capture the Flag megawad. It was designed by Paul DeBruyne (skillsaw) and uses the music track " ".

Analysis

Map of Mark It Zero

Map layout

Player spawns

This level contains eight Team Blue spawn points:

  1. facing west. (thing 19)
  2. facing west. (thing 20)
  3. facing east. (thing 21)
  4. facing east. (thing 22)
  5. facing south-east. (thing 24)
  6. facing south-east. (thing 25)
  7. facing south-west. (thing 26)
  8. facing south-west. (thing 27)

And it contains eight Team Red spawn points:

  1. facing west. (thing 10)
  2. facing west. (thing 11)
  3. facing east. (thing 12)
  4. facing east. (thing 13)
  5. facing north-east. (thing 15)
  6. facing north-east. (thing 16)
  7. facing north-west. (thing 17)
  8. facing north-west. (thing 18)

Areas / screenshots

Statistics

Map data

Things 79
Vertices 847*
Linedefs 961
Sidedefs 1471
Sectors 157
* The vertex count without the effect of node building is 771.

Things

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 16
Rocket launcher 4
Plasma gun 2
Ammunition 1-2 3 4-5
4 shotgun shells 8
Rocket 10
Energy cell 6
Health & Armor 1-2 3 4-5
Stimpack 4
Medikit 6
Items 1-2 3 4-5
Supercharge 2
Berserk 2
Miscellaneous 1-2 3 4-5
Team Blue start 8
Team Red start 8
Blue flag spot 1
Red flag spot 1

See also

External links