This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Megiddo III is the fifteenth map of NOVA III. It was designed by A2Rob, Paul977, Pegleg and Scotty, and uses the music track "Dark Angel," composed by James Paddock (Jimmy).
Walkthrough
Essentials
Other points of interest
Secrets
- East section: When you are ready to jump to the yellow skull key, look to the northeast first for a satyr switch. Shoot it, then drop down and quickly run east, then north. Stay in this alcove until it rises, then use the switch. Descend and head south, picking up the health bonuses, then using the switch to the west. Then go to the lift leading up and you can get the soul sphere and yellow keycard. (sector 567)
- West section: In the hall with the red skull key, use the red stained glass behind where you teleported and shoot the switch you see. Afterwards, as you are exiting this area, there will be a section of the wall to the west you can go through, leading to the red keycard. (sector 2156)
- South section: In the outdoor area, use the wall to the east which is darker than the other walls to find a radiation suit. (sector 1501)
- South section: In the area with the blue keycard, use a lift to the southeast and use the switch here, then go to the southwest and use a lift here to go up. Enter the passage to find a megaarmor and stimpacks. (sector 1596)
- South section: In the area with the blue keycard, head to the south part and drop into the hole in the north. Use the switch to teleport to a soul sphere. (sector 1639)
- South section: In the area with the blue keycard, use the door to the west that requires the blue skull key, then use the switch at the end. Backtrack to the blue keycard room and look to the north to find a pentagram switch that can be shot. This opens up the bars to the higher ledge to the north, where there are two switches. Backtrack there and use the switches to access the blue keycard (note that it is possible to use both of these switches from ground floor, which means you do not have to shoot the pentagram switch). (sector 1542)
- Main hub: Drop off into the water and go to the east side. A switch will be down here. Use it and go southwest to the nearest teleporter back to the starting point. Go back to the portal to the east section, then look north and shoot the gargoyle switch here before it closes (it will last for about ten seconds). After doing so, climb to the main temple and go to the west side. Drop off and grab the chainsaw, which will cause a passage to open to the north. Follow this passage to a switch that requires all six keys. Make sure you have all of them (the keycards are in Secrets #1, #2, and #6), then use the switch and grab the soul sphere. Continue north and grab the supplies. Approach the north ledge to reveal a cyberdemon and a switch that leads to the secret exit. (sector 2100)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Statistics
Map data
* The vertex count without the effect of node building is 9876.
Things
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
147 |
134 |
114
|
Shotgun guy |
19 |
20 |
30
|
Heavy weapon dude |
19 |
24 |
28
|
Imp |
107 |
110 |
119
|
Lost soul |
12 |
4 |
0
|
Demon |
25 |
26 |
28
|
Spectre |
4 |
4 |
6
|
Revenant |
84 |
104 |
131
|
Cacodemon |
21 |
23 |
25
|
Pain elemental |
6 |
19 |
32
|
Hell knight |
37 |
42 |
41
|
Baron of Hell |
6 |
8 |
14
|
Arachnotron |
19 |
21 |
22
|
Mancubus |
3 |
8 |
10
|
Arch-vile |
13 |
15 |
21
|
Spiderdemon |
1
|
Cyberdemon |
11 |
12 |
12
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
7
|
Box of bullets |
5
|
4 shotgun shells |
11 |
9 |
9
|
Box of shotgun shells |
41 |
43 |
43
|
Rocket |
57 |
55 |
56
|
Box of rockets |
68 |
72 |
75
|
Energy cell |
39 |
39 |
44
|
Energy cell pack |
26 |
26 |
25
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
14
|
Medikit |
26
|
Armor |
4 |
4 |
3
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
15
|
Health bonus |
42
|
Supercharge |
6
|
Megasphere |
3
|
Backpack |
1
|
Berserk |
2
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Blue skull key |
1
|
Red keycard |
1
|
Red skull key |
1
|
Yellow keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
99
|
Voodoo doll |
26
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
147 |
134 |
114
|
Shotgun guy |
19 |
20 |
30
|
Heavy weapon dude |
19 |
24 |
28
|
Imp |
107 |
110 |
119
|
Lost soul |
12 |
4 |
0
|
Demon |
25 |
26 |
28
|
Spectre |
4 |
4 |
6
|
Revenant |
84 |
104 |
131
|
Cacodemon |
21 |
23 |
25
|
Pain elemental |
6 |
19 |
32
|
Hell knight |
37 |
42 |
41
|
Baron of Hell |
6 |
8 |
14
|
Arachnotron |
19 |
21 |
22
|
Mancubus |
3 |
8 |
10
|
Arch-vile |
13 |
15 |
21
|
Spiderdemon |
1
|
Cyberdemon |
11 |
12 |
12
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
7
|
Box of bullets |
5
|
4 shotgun shells |
11 |
9 |
9
|
Box of shotgun shells |
41 |
43 |
43
|
Rocket |
57 |
55 |
56
|
Box of rockets |
68 |
72 |
75
|
Energy cell |
39 |
39 |
44
|
Energy cell pack |
26 |
26 |
25
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
14
|
Medikit |
26
|
Armor |
4 |
4 |
3
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
15
|
Health bonus |
42
|
Supercharge |
6
|
Megasphere |
3
|
Backpack |
1
|
Berserk |
2
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Teleport landing |
97
|
Voodoo doll |
26
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links