MAP15: Run Like Hell (Pursuit)

Pursuit maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Run Like Hell is the fifteenth map of Pursuit, a deathmatch megawad. It was designed by Richard Jaspars (Styx).

Contents

AnalysisEdit

Spawn pointsUnmarked
Map of Run Like Hell

Map layoutEdit

Player spawnsEdit

This level contains ten spawn points:

  1. facing east. (thing 10)
  2. facing east. (thing 11)
  3. facing north-west. (thing 12)
  4. facing north. (thing 13)
  5. facing south-west. (thing 14)
  6. facing north-west. (thing 19)
  7. facing north. (thing 21)
  8. facing west. (thing 34)
  9. facing south. (thing 36)
  10. facing north-west. (thing 41)

Areas / screenshotsEdit

StatisticsEdit

Map dataEdit

Things 87
Vertices 372*
Linedefs 345
Sidedefs 515
Sectors 69
* The vertex count without the effect of node building is 273.

ThingsEdit

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 10 4 2
Super shotgun 2 15 11
Chaingun 1 5 1
Rocket launcher 3 2 3
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Box of bullets 0 3 0
4 shotgun shells 0 3 0
Box of shotgun shells 0 4 0
Rocket 0 3 0
Box of rockets 0 5 0
Energy cell pack 0 3 0
Health & Armor 1-2 3 4-5
Medikit 0 3 0
Armor 0 2 0
Megaarmor 0 1 0
Items 1-2 3 4-5
Supercharge 0 1 0
Backpack 0 3 0
Miscellaneous 1-2 3 4-5
Deathmatch start 10

See alsoEdit

External linksEdit