This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: South Central is the fifteenth map of Doom 2 Reloaded. It was designed by Andy Stewart.
Walkthrough
Essentials
Other points of interest
Secrets
- At the terminal area at the north end of the map, use the computer that has white lines on it to open the way into the blocked-off room, containing a BFG9000 and a megaarmor among other supplies. Use the computer in this room to see the number 1 on it, which will allow you to reach the secret exit. (sector 538)
- After using the computer in Secret #1, go back to the red key area and open the plain wall in the southeast corner. Use the lift to go up and claim the invulnerability, medikits, and ammo. There should be a second computer here, press it to reveal the number 2. (sector 361)
- Lower the blue key platform and ride it up. Look north to the green armor, and get on its ledge. Carefully walk along to the left side and open the gray wall here for a passage of ammo and a soul sphere. If you used the computer in Secret #2, another computer will be here; when used, the number 3 pops up. (sector 556)
- At the starting area, go around to the switch where the barons of Hell (or Hell knights on lower skill levels) were. There are three poles here. Go near the southernmost pole and look at its south side for a small green button. Press it, then run north to the secret area here for a light amplification visor, ammo clips, shotgun shells, medikits, a backpack, and a megaarmor. After using the computer in Secret #3, there will also be another computer here that when used will display the number 4 and open up the way to the secret exit. (sector 370)
- Once you used the computers in the previous 4 secrets, the way to the secret exit opens up near Secret #4. (sector 565)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch
Statistics
Map data
* The vertex count without the effect of node building is 2574.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
22 |
21 |
29
|
Shotgun guy |
24 |
31 |
41
|
Heavy weapon dude |
6 |
15 |
25
|
Imp |
21 |
28 |
30
|
Lost soul |
2 |
2 |
3
|
Demon |
23 |
28 |
45
|
Spectre |
0 |
2 |
4
|
Revenant |
3 |
7 |
13
|
Cacodemon |
3 |
7 |
8
|
Pain elemental |
1 |
1 |
2
|
Hell knight |
3 |
6 |
5
|
Baron of Hell |
0 |
1 |
5
|
Arachnotron |
1 |
3 |
3
|
Mancubus |
1 |
3 |
4
|
Arch-vile |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Super shotgun |
3
|
Chaingun |
2
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
15
|
Box of bullets |
12 |
13 |
12
|
4 shotgun shells |
32
|
Box of shotgun shells |
6 |
7 |
6
|
Rocket |
15
|
Box of rockets |
9
|
Energy cell |
10
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
11
|
Medikit |
25
|
Armor |
2
|
Megaarmor |
3 |
3 |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
13
|
Health bonus |
18
|
Supercharge |
1
|
Backpack |
2
|
Berserk |
1
|
Invulnerability |
1
|
Light amplification visor |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
12
|
Exploding barrel |
32
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links