Editing MAP15: Spawning Vats (Console Doom)

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This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] that fills in any missing [[texture]]s with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture {{c|ASH01}}, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, [[hall of mirrors]] effects and bleeding [[flat]]s can be observed in various locations as a result.
 
This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] that fills in any missing [[texture]]s with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture {{c|ASH01}}, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, [[hall of mirrors]] effects and bleeding [[flat]]s can be observed in various locations as a result.
  
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as {{c|ROCK01}} (which is a redrawn equivalent of {{c|ASH01}}).
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The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as '''{{c|ROCK01}}''' (which is a redrawn equivalent of {{c|ASH01}}).
  
 
== Inspiration and development ==
 
== Inspiration and development ==

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