Difference between revisions of "MAP15: Spawning Vats (Console Doom)"
From DoomWiki.org
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(→Comparison of versions: add map comparison) |
(add secret sectors, map view fmtg, stats header, minor tweaks) |
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== Walkthrough == | == Walkthrough == | ||
+ | [[File:Jaguar doom map15.png|thumb|300x300px|Map of Spawning Vats]] | ||
{{map spots}} | {{map spots}} | ||
− | |||
===Essentials=== | ===Essentials=== | ||
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===Secrets=== | ===Secrets=== | ||
+ | # ('''sector 3''') | ||
===Bugs=== | ===Bugs=== | ||
− | There is a corridor in the north west of the map, which connects the north tunnel, lava pool room and the tall room to the west altogether. The corridor has four windows, of which the two | + | There is a corridor in the north west of the map, which connects the north tunnel, lava pool room and the tall room to the west altogether. The corridor has four windows, of which the two to the south are geometrically invalid: the [[sector]] that connects the "sky sector" and the two inlet sectors lacks a one-sided wall making the middle sector unclosed. This does not cause [[Doom rendering engine|rendering]] distortions though, and was fixed in the PlayStation port by leaving only two windows in total. |
Two hanging legs (one being in the starting room and the second being in the southern nukage pools room) have no flags set for any skill setting, so they are never spawned in the level. In Sony PlayStation and Sega Saturn ports they have been both removed. | Two hanging legs (one being in the starting room and the second being in the southern nukage pools room) have no flags set for any skill setting, so they are never spawned in the level. In Sony PlayStation and Sega Saturn ports they have been both removed. | ||
− | ==Comparison of versions== | + | == Comparison of versions == |
+ | {{stub}} | ||
<gallery caption="Comparison of maps" perrow="2" widths="400px" heights="291px"> | <gallery caption="Comparison of maps" perrow="2" widths="400px" heights="291px"> | ||
E2M7 map.png|E2M7 | E2M7 map.png|E2M7 | ||
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</gallery> | </gallery> | ||
− | == | + | == Areas / screenshots == |
{{ScreenshotsNeeded}} | {{ScreenshotsNeeded}} | ||
===Atari Jaguar screenshots=== | ===Atari Jaguar screenshots=== | ||
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| Sega Saturn || "Hell's Churn" || Aubrey Hodges || Also heard in [[MAP04: Command Control (Console Doom)|Command Control]]. See [[Saturn Doom music]]. | | Sega Saturn || "Hell's Churn" || Aubrey Hodges || Also heard in [[MAP04: Command Control (Console Doom)|Command Control]]. See [[Saturn Doom music]]. | ||
|} | |} | ||
+ | |||
+ | == Statistics == | ||
== Technical information == | == Technical information == | ||
− | This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] | + | This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] that fills in any missing [[texture]]s with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture {{c|ASH01}}, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, [[hall of mirrors]] effects and bleeding [[flat]]s can be observed in various locations as a result. |
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as '''{{c|ROCK01}}''' (which is a redrawn equivalent of {{c|ASH01}}). | The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as '''{{c|ROCK01}}''' (which is a redrawn equivalent of {{c|ASH01}}). | ||
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== Trivia == | == Trivia == | ||
− | ==Navigation== | + | == Navigation == |
<div style="width: 90%; margin: auto;"> | <div style="width: 90%; margin: auto;"> | ||
{{Jaguar levels}} | {{Jaguar levels}} |
Revision as of 06:33, 24 July 2018
Console level navigator | ||||
---|---|---|---|---|
Jaguar, 3DO, GBA | ||||
◂ | Spawning Vats | ▸ | ||
Sega 32X | ||||
◂ | Spawning Vats | ▸ | ||
PlayStation, Saturn | ||||
◂ | Spawning Vats | ▸ | ||
Secret exit: Fortress of Mystery | ||||
|
MAP15: Spawning Vats is the fifteenth level of console versions of Doom, based on the original E2M7: Spawning Vats with modifications made to adapt to the consoles' limitations. The conversion was performed by American McGee, and the original authors of the map are Tom Hall and Sandy Petersen. The map first appeared in the Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. In the 32X version, which is missing most of Inferno, it serves as the penultimate level. In the PlayStation and Saturn versions, it contains an added secret exit to MAP55: Fortress of Mystery.
Contents
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 3)
Bugs
There is a corridor in the north west of the map, which connects the north tunnel, lava pool room and the tall room to the west altogether. The corridor has four windows, of which the two to the south are geometrically invalid: the sector that connects the "sky sector" and the two inlet sectors lacks a one-sided wall making the middle sector unclosed. This does not cause rendering distortions though, and was fixed in the PlayStation port by leaving only two windows in total.
Two hanging legs (one being in the starting room and the second being in the southern nukage pools room) have no flags set for any skill setting, so they are never spawned in the level. In Sony PlayStation and Sega Saturn ports they have been both removed.
Comparison of versions
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
Sony PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Atari Jaguar | "The Demons From Adrian's Pen" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Kitchen Ace (And Taking Names)" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "On The Hunt" | Robert Prince | |
Game Boy Advance | "Nobody Told Me About Id" | Robert Prince | |
Sony PlayStation | "Retribution Dawns" | Aubrey Hodges | Also heard in Hangar. See PlayStation Doom music. |
Sega Saturn | "Hell's Churn" | Aubrey Hodges | Also heard in Command Control. See Saturn Doom music. |
Statistics
Technical information
This map is one of several in the Jaguar level set which relies on a modification made to the Doom rendering engine that fills in any missing textures with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture ASH01, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, hall of mirrors effects and bleeding flats can be observed in various locations as a result.
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on sidedefs cause undefined behavior, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as ROCK01 (which is a redrawn equivalent of ASH01).
Inspiration and development
Trivia
Console Doom levels - Sega 32X | |
---|---|
Phobos: | MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly |
Deimos: | MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats |
Hell: | MAP23: Dis |
Secret levels: | MAP24: Military Base |