Difference between revisions of "MAP15: Spawning Vats (Console Doom)"

From DoomWiki.org

[checked revision][checked revision]
m (Technical information)
m (Automated edit - Re-add level stub)
(11 intermediate revisions by 4 users not shown)
Line 6: Line 6:
 
}}
 
}}
 
{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
'''MAP15: Spawning Vats''' is the fifteenth level of console versions of [[Doom]], based on the original [[E2M7: Spawning Vats]] with modifications made to adapt to the consoles' limitations. The original authors of the map are [[Tom Hall]] and [[Sandy Petersen]]. The map first appeared in the [[Atari Jaguar]] version, and was later used in the [[3DO]], [[Sega 32X]], [[Game Boy Advance]], [[Sony PlayStation]], and [[Sega Saturn]] versions. In the 32X version, which is missing most of [[Inferno]], it serves as the penultimate level. In the PlayStation and Saturn versions, it contains an added secret exit to {{maplinkgen|MAP55|Fortress of Mystery|PlayStation Doom}}.
+
{{level stub}}
 +
'''MAP15: Spawning Vats''' is the fifteenth level of console versions of [[Doom]], based on the original [[E2M7: Spawning Vats]] with modifications made to adapt to the consoles' limitations. The conversion was performed by [[American McGee]], and the original authors of the map are [[Tom Hall]] and [[Sandy Petersen]]. The map first appeared in the [[Atari Jaguar]] version, and was later used in the [[3DO]], [[Sega 32X]], [[Game Boy Advance]], [[Sony PlayStation]], and [[Sega Saturn]] versions. In the 32X version, which is missing most of [[Inferno]], it serves as the penultimate level. In the PlayStation and Saturn versions, it contains an added secret exit to {{maplinkgen|MAP55|Fortress of Mystery|PlayStation Doom}}.
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:Jaguar doom map15.png|thumb|300x300px|Map of Spawning Vats]]
 
{{map spots}}
 
{{map spots}}
[[Image:Jaguar doom map15.png|thumb|300px|Map of Spawning Vats]]
 
  
 
===Essentials===
 
===Essentials===
Line 17: Line 18:
  
 
===Secrets===
 
===Secrets===
 +
# ('''sector 3''')
  
 
===Bugs===
 
===Bugs===
 +
There is a corridor in the north west of the map, which connects the north tunnel, lava pool room and the tall room to the west altogether. The corridor has four windows, of which the two to the south are geometrically invalid: the [[sector]] that connects the "sky sector" and the two inlet sectors lacks a one-sided wall making the middle sector unclosed. This does not cause [[Doom rendering engine|rendering]] distortions though, and was fixed in the PlayStation port by leaving only two windows in total.
  
==Comparison of versions==
+
Two hanging legs (one being in the starting room and the second being in the southern nukage pools room) have no flags set for any skill setting, so they are never spawned in the level. In Sony PlayStation and Sega Saturn ports they have been both removed.
  
== Areas / screenshots ==
+
== Comparison of versions ==
 +
{{stub}}
 +
<gallery caption="Comparison of maps" perrow="3" widths="352px" heights="256px">
 +
Doom v1.2 E2M7 map.png|E2M7 (PC)
 +
Jaguar doom map15.png|MAP15 (Jaguar)
 +
PSX Doom MAP15 map.png|MAP15 (PSX)
 +
</gallery>
 +
 
 +
== Areas / screenshots ==
 
{{ScreenshotsNeeded}}
 
{{ScreenshotsNeeded}}
 
===Atari Jaguar screenshots===
 
===Atari Jaguar screenshots===
Line 49: Line 60:
 
| Sega Saturn || "Hell's Churn" || Aubrey Hodges || Also heard in [[MAP04: Command Control (Console Doom)|Command Control]]. See [[Saturn Doom music]].
 
| Sega Saturn || "Hell's Churn" || Aubrey Hodges || Also heard in [[MAP04: Command Control (Console Doom)|Command Control]]. See [[Saturn Doom music]].
 
|}
 
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing south. ('''thing 80''')
 +
# facing west. ('''thing 81''')
 +
# facing south. ('''thing 112''')
 +
# facing south. ('''thing 113''')
 +
# facing east. ('''thing 114''')
 +
# facing north. ('''thing 115''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=117|
 +
  vertexes=737|
 +
  linedefs=757|
 +
  sidedefs=935|
 +
  sectors=129|
 +
  vertexbefore=628}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Demon]]||7||10||12
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||0||3
 +
|-
 +
|style="text-align: left;"|[[Spectre#Variations|Spectre "3"]]||0||1||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|Demon||7||10||12
 +
|-
 +
|style="text-align: left;"|Cacodemon||1||2||2
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mancubus||0||0||3
 +
|-
 +
|style="text-align: left;"|Spectre "3"||0||1||4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|2
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] which fills in any missing [[texture]]s with the first texture specified in the texture directory, which in the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports is the texture {{c|ASH01}}, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, [[hall of mirrors]] effects and bleeding [[flat]]s can be observed in various locations as a result.
+
This map is one of several in the Jaguar level set which relies on a modification made to the [[Doom rendering engine]] that fills in any missing [[texture]]s with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture {{c|ASH01}}, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, [[hall of mirrors]] effects and bleeding [[flat]]s can be observed in various locations as a result.
  
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as '''{{c|ROCK01}}''' (which is a redrawn equivalent of {{c|ASH01}}).
+
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on [[sidedef]]s cause {{wp|undefined behavior}}, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as {{c|ROCK01}} (which is a redrawn equivalent of {{c|ASH01}}).
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 59: Line 247:
 
== Trivia ==
 
== Trivia ==
  
==Navigation==
+
== Navigation ==
 
<div style="width: 90%; margin: auto;">
 
<div style="width: 90%; margin: auto;">
 
{{Jaguar levels}}
 
{{Jaguar levels}}
Line 65: Line 253:
 
{{PlayStation Doom levels}}
 
{{PlayStation Doom levels}}
 
</div>
 
</div>
 +
 +
[[Category:Tom Hall levels]]
 +
[[Category:American McGee levels]]
 +
[[Category:Sandy Petersen levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 16:42, 27 December 2019

Console level navigator
Jaguar, 3DO, GBA
Spawning Vats
Sega 32X
Spawning Vats
PlayStation, Saturn
Spawning Vats
Secret exit: Fortress of Mystery

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Spawning Vats is the fifteenth level of console versions of Doom, based on the original E2M7: Spawning Vats with modifications made to adapt to the consoles' limitations. The conversion was performed by American McGee, and the original authors of the map are Tom Hall and Sandy Petersen. The map first appeared in the Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. In the 32X version, which is missing most of Inferno, it serves as the penultimate level. In the PlayStation and Saturn versions, it contains an added secret exit to MAP55: Fortress of Mystery.

Walkthrough

Map of Spawning Vats
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 3)

Bugs

There is a corridor in the north west of the map, which connects the north tunnel, lava pool room and the tall room to the west altogether. The corridor has four windows, of which the two to the south are geometrically invalid: the sector that connects the "sky sector" and the two inlet sectors lacks a one-sided wall making the middle sector unclosed. This does not cause rendering distortions though, and was fixed in the PlayStation port by leaving only two windows in total.

Two hanging legs (one being in the starting room and the second being in the southern nukage pools room) have no flags set for any skill setting, so they are never spawned in the level. In Sony PlayStation and Sega Saturn ports they have been both removed.

Comparison of versions

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots

3DO screenshots

Sega 32X screenshots

Sony PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "The Demons From Adrian's Pen" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Kitchen Ace (And Taking Names)" Robert Prince Re-orchestrated version played by live band
Sega 32X "On The Hunt" Robert Prince
Game Boy Advance "Nobody Told Me About Id" Robert Prince
Sony PlayStation "Retribution Dawns" Aubrey Hodges Also heard in Hangar. See PlayStation Doom music.
Sega Saturn "Hell's Churn" Aubrey Hodges Also heard in Command Control. See Saturn Doom music.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing south. (thing 80)
  2. facing west. (thing 81)
  3. facing south. (thing 112)
  4. facing south. (thing 113)
  5. facing east. (thing 114)
  6. facing north. (thing 115)

Statistics

Map data

Things 117
Vertices 737*
Linedefs 757
Sidedefs 935
Sectors 129
* The vertex count without the effect of node building is 628.

Things

This level contains the following numbers of things per skill level:

Technical information

This map is one of several in the Jaguar level set which relies on a modification made to the Doom rendering engine that fills in any missing textures with the first texture specified in the texture directory. In the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports that is the texture ASH01, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, hall of mirrors effects and bleeding flats can be observed in various locations as a result.

The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on sidedefs cause undefined behavior, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as ROCK01 (which is a redrawn equivalent of ASH01).

Inspiration and development

Trivia

Navigation

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: