This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Spawning Vats is the fifteenth level of console versions of Doom, based on the original E2M7: Spawning Vats with modifications made to adapt to the consoles' limitations. The original authors of the map are Tom Hall and Sandy Petersen. The map first appeared in the Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. In the 32X version, which is missing most of Inferno, it serves as the penultimate level. In the PlayStation and Saturn versions, it contains an added secret exit to MAP55: Fortress of Mystery.
Walkthrough
Essentials
Other points of interest
Secrets
Bugs
Comparison of versions
Areas / screenshots
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
Sony PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port |
Track |
Composer |
Notes
|
Atari Jaguar |
"The Demons From Adrian's Pen" |
Robert Prince |
Only plays in the intermission screen after the map is completed.
|
3DO |
"Kitchen Ace (And Taking Names)" |
Robert Prince |
Re-orchestrated version played by live band
|
Sega 32X |
"On The Hunt" |
Robert Prince |
|
Game Boy Advance |
"Nobody Told Me About Id" |
Robert Prince |
|
Sony PlayStation |
"Retribution Dawns" |
Aubrey Hodges |
Also heard in Hangar. See PlayStation Doom music.
|
Sega Saturn |
"Hell's Churn" |
Aubrey Hodges |
Also heard in Command Control. See Saturn Doom music.
|
Technical information
This map is one of several in the Jaguar level set which relies on a modification made to the Doom rendering engine which fills in any missing textures with the first texture specified in the texture directory, which in the case of the Jaguar, 32X, 3DO, and Game Boy Advance ports is the texture ASH01, which happens to match the texture theme of this level. If the level is extracted from any of these ports and played with the PC version of Doom, hall of mirrors effects and bleeding flats can be observed in various locations as a result.
The Sony PlayStation's rendering engine changes this again, in a way which makes any visible unspecified textures on sidedefs cause undefined behavior, so the PlayStation and Saturn versions of this map repair all of the missing textures by explicitly specifying them as ROCK01 (which is a redrawn equivalent of ASH01).
Inspiration and development
Trivia
Navigation