Difference between revisions of "MAP15: The Twilight (The Plutonia Experiment)"

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(Sometimes north is confused with south and vice versa: east is west here. I reworded almost all of the secret as it was difficult to read)
(+trivia, according to List of stock level statistics)
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{{Plutonia 11-20}}
+
{{Plutonia 12-20}}
 
{{map|slot=MAP15|name=Twilight (The Plutonia Experiment)}}
 
{{map|slot=MAP15|name=Twilight (The Plutonia Experiment)}}
 
'''MAP15: The Twilight''' is the fifteenth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Waltz Of The Demons" (from Doom's [[E4M5: They Will Repent (Doom)|E4M5]], [[E3M7: Limbo (Doom)|E3M7]] and [[E2M7: Spawning Vats (Doom)|E2M7]]) and contains the secret exit which leads to secret [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
 
'''MAP15: The Twilight''' is the fifteenth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Waltz Of The Demons" (from Doom's [[E4M5: They Will Repent (Doom)|E4M5]], [[E3M7: Limbo (Doom)|E3M7]] and [[E2M7: Spawning Vats (Doom)|E2M7]]) and contains the secret exit which leads to secret [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
  
==Strategy==
+
== Walkthrough ==
[[Image:Plutonia MAP15 map.png|thumb|right|300px|Map of MAP15]]
+
[[File:Plutonia MAP15 map.png|thumb|300x300px|Map of The Twilight]]
===Walkthrough===
+
{{map spots}}
'''Normal exit'''
 
  
Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with a east/west passage. Head east as quickly as you can so to dodge all the chaingunners bullets. Go through the door and run towards the platform with the yellow key and a [[revenant]]. Retrace your steps towards the main area and continue down the walkway towards west. Press the switch to make bridge to the button requiring yellow key. Activate this switch and the other one at the end. Return then to the main area. A large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.
+
===Essentials===
  
'''Secret exit'''
+
'''''Normal exit'''''
When you will have access to the northern area with the exit teleporter, walk upstairs as usual but do not enter the sky teleporter. Open the western wall marked with lighting-bolt to have access to the teleporter pad that is on highest level than others. Enter it. In the new room, open the door and enter the teleporter.
+
 
 +
Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with an east/west passage. Head east as quickly as you can so to dodge all the chaingunners' bullets. Go through the door and run towards the platform with the yellow key and a [[revenant]]. Retrace your steps towards the main area and continue down the walkway towards west. Press the switch to make a bridge to the button requiring yellow key. Activate this switch and the next one at the end. Then return to the main area. A large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.
 +
 
 +
'''''Secret exit'''''
 +
 
 +
When you have access to the northern area with the exit teleporter, walk upstairs as usual but do not enter the sky teleporter. Open the western wall marked with a lightning bolt to gain access to the teleporter pad that is on a higher level than the others. Enter it. In the new room, open the door and enter the teleporter.
  
 
===Secrets===
 
===Secrets===
# Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the northren end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch. It makes access to secret#2. '''(sector 3)'''
+
# Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the northern end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch. It allows access to secret #2. ('''sector 3''')
# Flipping the switch in secret#1 causes a southern wall near the starting lift to open. Behind it is a crescent-shaped ledge with a box of rockets and a [[megasphere]] atop. '''(sector 12)'''
+
# Flipping the switch in secret #1 causes a southern wall near the starting lift to open. Behind it is a crescent-shaped platform with a box of rockets ('''sector 12''') and a [[megasphere]] atop a ledge.
# The first pillar leading to the [[megasphere]] in secret#2 counts as secret. '''(sector 16)'''
+
# The six pillars leading to the [[megasphere]] above secret #2 each count as a secret. ('''sector 16''')
# The second pillar leading to the megasphere in secret#2 counts as secret. '''(sector 17)'''
+
# See #3. ('''sector 17''')
# The third pillar leading to the megasphere in secret#2 counts as secret. '''(sector 18)'''
+
# See #3. ('''sector 18''')
# The fourth pillar leading to the megasphere in secret#2 counts as secret. '''(sector 19)'''
+
# See #3. ('''sector 19''')
# The fifth pillar leading to the megasphere in secret#2 counts as secret. '''(sector 20)'''
+
# See #3. ('''sector 20''')
# The sixth pillar leading to the megasphere in secret#2 counts as secret. '''(sector 21)'''
+
# See #3. ('''sector 21''')
# In the center of the level is a "T"-shaped walkway crossing a pool of blood. In spite of the fence you can drop to the south-western opening into the blood pool. Taking the teleporter count as secret and leads to secret#10 '''(sector 81)'''  
+
# In the center of the level is a "T"-shaped walkway crossing a pool of blood. In spite of the fence you can drop to the south-western opening into the blood pool. Taking the teleporter count as secret and leads to secret #10. ('''sector 81''')
# The teleporter in secret#9 leads you to a room with numerous items. '''(sector 84)'''
+
# The teleporter in secret #9 leads you to a room with numerous items. ('''sector 84''')
# Stay in secret#10 and open piped wall south to reveal secret#12. '''(sector 93)'''
+
# Stay in secret #10 and open the piped wall south to reveal secret #12. ('''sector 93''')
# Use the teleporter in secret#11. This will lead you to the leadge with [[mancubus]]. Open the door and find [[box of shells|ammo]] and [[blur sphere]] here. '''(sector 96)'''
+
# Use the teleporter in secret #11. This will lead you to the ledge with a [[mancubus]]. Open the door and find [[box of shells|ammo]] and a [[blur sphere]] here. ('''sector 96''')
# In the "T"-shapde hall, drop down into northern blood pool and take the teleporter west. You will find yourself in the room with [[soulsphere]], [[plasma gun]] and ammo. '''(sector 73)'''
+
# In the "T"-shaped hall, drop down into northern blood pool and take the teleporter west. You will find yourself in the room with a [[soulsphere]], a [[plasma gun]], and ammo. ('''sector 73''')
# Before stepping out of the teleporter pad in secret#13, turn around and open a wall with lightning-bolt drawn. Grab all the [[health potion]]s here. '''(sector 99)'''
+
# Before stepping out of the teleporter pad in secret #13, turn around and open a wall with lightning-bolt drawn. Grab all the [[health potion]]s here. ('''sector 99''')
# Get back in secret#13 and open another wall with lighting-bolt. Take the [[BFG9000]]. '''(sector 79)'''
+
# Get back in secret #13 and open another wall with lighting-bolt. Take the [[BFG9000]]. ('''sector 79''')
# Staying in the same secret - secret#13 - jump over from the ledge into pilar with [[medikit]]. You can also do that in secret#9 that is on the other side and grab the second medikit. It is enough for you to step on any pillar to activate this as secret. '''(sector 45)'''
+
# Staying in the same secret #13, jump over from the ledge into pillar with [[medikit]]. You can also do that from secret #9 that is on the other side and grab the second medikit. It is enough for you to step on either pillar to activate this as secret. ('''sector 45''')
# Once you counted secret#16, you will activate this one. Jump into south-eastern blood pool to notice an alcove open. Take the [[invulnerability sphere]] here. '''(sector 87)'''
+
# Once you counted secret #16, you will activate this one. Jump into south-eastern blood pool to notice an alcove open. Take the [[invulnerability sphere]] here. ('''sector 87''')
# Once you counted secret#16, you will also activate this one. In the "T"-shaped hall, head west and notice two walls south and north that were closed before. The northern one with two [[bulk cell]]s inside counts as secret. '''(sector 91)'''
+
# Once you counted secret #16, you will also activate this one. In the "T"-shaped hall, head west and notice two walls south and north that were closed before. The northern one with two [[bulk cell]]s inside counts as secret. ('''sector 91''')
# In the western area where you press the yellow key switch, drop down into blood pool northwards (which is on the higher level). Enter the alcove with soulsphere and take it. ('''sector 114''')
+
# In the western area where you press the yellow key switch, drop down into blood pool northwards (which is on the higher level). Enter the alcove with a soulsphere and take it. ('''sector 114''')
  
===Screenshots===
+
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:Plutonia-map15.png|A [[megasphere]] awaits you.
+
Plutonia-map15.png|A [[megasphere]] awaits you.
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
Line 71: Line 75:
 
''The data was last verified in its entirety on February 3, 2013.''
 
''The data was last verified in its entirety on February 3, 2013.''
  
==Statistics==
+
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains thirteen spawn points:
 +
# facing east. ('''thing 278''')
 +
# facing south. ('''thing 280''')
 +
# facing west. ('''thing 281''')
 +
# facing west. ('''thing 283''')
 +
# facing east. ('''thing 284''')
 +
# facing west. ('''thing 285''')
 +
# facing south. ('''thing 288''')
 +
# facing west. ('''thing 289''')
 +
# facing north. ('''thing 290''')
 +
# facing south-west. ('''thing 291''')
 +
# facing north-west. ('''thing 292''')
 +
# facing north-east. ('''thing 293''')
 +
# facing south-east. ('''thing 294''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||301
+
  things=301|
 +
  vertexes=1022|
 +
  linedefs=1103|
 +
  sidedefs=1599|
 +
  sectors=148|
 +
  vertexbefore=932}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||38||41||62
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||0||3
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||7||11||11
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||5||7||7
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||4||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||5||6||6
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||2||4
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|6
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|39
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1022*
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||1103
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1599
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||148
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|18
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 932.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
{| {{prettytable}}
+
|-
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||38||41||62
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spectre||0||0||3
 
|-
 
|-
|[[Spider Mastermind]]s||0||1||1
+
|style="text-align: left;"|Revenant||7||11||11
 
|-
 
|-
|[[Spectre]]s||0||0||3
+
|style="text-align: left;"|Cacodemon||5||7||7
 
|-
 
|-
|[[Imp]]s||2||2||2
+
|style="text-align: left;"|Pain elemental||2||4||4
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||1||1
+
|style="text-align: left;"|Hell knight||5||6||6
 
|-
 
|-
|[[Trooper]]s||1||1||1
+
|style="text-align: left;"|Baron of Hell||0||1||1
 
|-
 
|-
|[[Cacodemon]]s||5||7||7
+
|style="text-align: left;"|Mancubus||colspan="3"|6
 
|-
 
|-
|[[Lost Soul]]s||2||2||2
+
|style="text-align: left;"|Arch-vile||0||2||4
 
|-
 
|-
|[[Arch-Vile]]s||0||2||4
+
|style="text-align: left;"|Spiderdemon||0||1||1
 
|-
 
|-
|[[Pain Elemental]]s||2||4||4
+
|style="text-align: left;"|[[Cyberdemon]]||0||0||1
 
|-
 
|-
|[[Chaingunner]]s||38||41||62
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s||7||11||11
+
|style="text-align: left;"|Shotgun||colspan="3"|5
 
|-
 
|-
|[[Mancubus|Mancubi]]||6||6||6
+
|style="text-align: left;"|Super shotgun||colspan="3"|5
 
|-
 
|-
|[[Hell Knight]]s||5||6||6
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Stim pack]]s||2||2||2
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s||35||35||35
+
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|-
|[[Soul sphere]]s||2||2||2
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
 
|-
 
|-
|[[Health bonus]]es||39||39||39
+
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|-
|[[Armor bonus]]es||6||6||6
+
|style="text-align: left;"|Box of rockets||colspan="3"|11
 
|-
 
|-
|[[Green armor]]s||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|6
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||1||1||1
+
|style="text-align: left;"|Stimpack||colspan="3"|2
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|35
 
|-
 
|-
|[[Radiation suit]]s||1||1||1
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]||2||2||2
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|6
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|39
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Bulk Cell]]s||6||6||6
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s||8||8||8
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||11||11||11
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||6||6||6
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||7||7||7
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|13
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|18
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* This map contains the most secrets (19 or 14, depending on whether secrets #4-#8 are counted separately) out of all the levels in The Plutonia Experiment, and [[Final Doom]] as a whole.
 +
 +
== External links ==
 +
* {{competnmap|4|415|MAP15|secret}}
 +
* {{dsda|id=946|mapid=215|title=MAP15 demos}}
  
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:15 MAP15 demos from the Compet-N database]
 
 
[[Category:Milo Casali levels]]
 
[[Category:Milo Casali levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 07:38, 6 November 2019

Plutonia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: The Twilight is the fifteenth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Waltz Of The Demons" (from Doom's E4M5, E3M7 and E2M7) and contains the secret exit which leads to secret MAP31: Cyberden.

Walkthrough

Map of The Twilight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Normal exit

Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with an east/west passage. Head east as quickly as you can so to dodge all the chaingunners' bullets. Go through the door and run towards the platform with the yellow key and a revenant. Retrace your steps towards the main area and continue down the walkway towards west. Press the switch to make a bridge to the button requiring yellow key. Activate this switch and the next one at the end. Then return to the main area. A large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.

Secret exit

When you have access to the northern area with the exit teleporter, walk upstairs as usual but do not enter the sky teleporter. Open the western wall marked with a lightning bolt to gain access to the teleporter pad that is on a higher level than the others. Enter it. In the new room, open the door and enter the teleporter.

Secrets

  1. Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the northern end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch. It allows access to secret #2. (sector 3)
  2. Flipping the switch in secret #1 causes a southern wall near the starting lift to open. Behind it is a crescent-shaped platform with a box of rockets (sector 12) and a megasphere atop a ledge.
  3. The six pillars leading to the megasphere above secret #2 each count as a secret. (sector 16)
  4. See #3. (sector 17)
  5. See #3. (sector 18)
  6. See #3. (sector 19)
  7. See #3. (sector 20)
  8. See #3. (sector 21)
  9. In the center of the level is a "T"-shaped walkway crossing a pool of blood. In spite of the fence you can drop to the south-western opening into the blood pool. Taking the teleporter count as secret and leads to secret #10. (sector 81)
  10. The teleporter in secret #9 leads you to a room with numerous items. (sector 84)
  11. Stay in secret #10 and open the piped wall south to reveal secret #12. (sector 93)
  12. Use the teleporter in secret #11. This will lead you to the ledge with a mancubus. Open the door and find ammo and a blur sphere here. (sector 96)
  13. In the "T"-shaped hall, drop down into northern blood pool and take the teleporter west. You will find yourself in the room with a soulsphere, a plasma gun, and ammo. (sector 73)
  14. Before stepping out of the teleporter pad in secret #13, turn around and open a wall with lightning-bolt drawn. Grab all the health potions here. (sector 99)
  15. Get back in secret #13 and open another wall with lighting-bolt. Take the BFG9000. (sector 79)
  16. Staying in the same secret #13, jump over from the ledge into pillar with medikit. You can also do that from secret #9 that is on the other side and grab the second medikit. It is enough for you to step on either pillar to activate this as secret. (sector 45)
  17. Once you counted secret #16, you will activate this one. Jump into south-eastern blood pool to notice an alcove open. Take the invulnerability sphere here. (sector 87)
  18. Once you counted secret #16, you will also activate this one. In the "T"-shaped hall, head west and notice two walls south and north that were closed before. The northern one with two bulk cells inside counts as secret. (sector 91)
  19. In the western area where you press the yellow key switch, drop down into blood pool northwards (which is on the higher level). Enter the alcove with a soulsphere and take it. (sector 114)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:23 Aleksey Kamenev (4shockblast) 2014-07-10 pp15-023.zip
UV speed (secret exit) 00:26 Adam Williamson 2000-04-09 pl15s026.zip
NM speed (normal exit) 00:27 Adam Williamson 2000-04-09 pn15-027.zip
NM speed (secret exit) 00:25 JC Dorne 2009-10-01 pn15s025.zip
UV max 02:38 Eugene Kapustin 2005-08-29 pl15-238.zip
NM100S 01:07 Tatsuya Ito (Tatsurd-cacocaco) 2008-12-22 ps15-107.zip
UV -fast 02:32 vdgg 2012-01-21 pf15-232.zip
UV -respawn 01:41 Eugene Kapustin 2005-08-29 pr15-141.zip
UV Tyson 17:58 Aqfaq 2006-05-14 pt151758.zip
UV pacifist (normal exit) 00:23 Aleksey Kamenev (4shockblast) 2014-07-10 pp15-023.zip
UV pacifist (secret exit) 00:28 Adam Williamson 2000-04-09 pp15s028.zip

The data was last verified in its entirety on February 3, 2013.

Deathmatch

Player spawns

This level contains thirteen spawn points:

  1. facing east. (thing 278)
  2. facing south. (thing 280)
  3. facing west. (thing 281)
  4. facing west. (thing 283)
  5. facing east. (thing 284)
  6. facing west. (thing 285)
  7. facing south. (thing 288)
  8. facing west. (thing 289)
  9. facing north. (thing 290)
  10. facing south-west. (thing 291)
  11. facing north-west. (thing 292)
  12. facing north-east. (thing 293)
  13. facing south-east. (thing 294)

Statistics

Map data

Things 301
Vertices 1022*
Linedefs 1103
Sidedefs 1599
Sectors 148
* The vertex count without the effect of node building is 932.

Things

This level contains the following numbers of things per skill level:

Trivia

  • This map contains the most secrets (19 or 14, depending on whether secrets #4-#8 are counted separately) out of all the levels in The Plutonia Experiment, and Final Doom as a whole.

External links