Difference between revisions of "MAP15: The Twilight (The Plutonia Experiment)"

From DoomWiki.org

[checked revision][checked revision]
m (Current records)
(+trivia, according to List of stock level statistics)
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Plutonia 11-20}}
+
{{Plutonia 12-20}}
 
{{map|slot=MAP15|name=Twilight (The Plutonia Experiment)}}
 
{{map|slot=MAP15|name=Twilight (The Plutonia Experiment)}}
 
'''MAP15: The Twilight''' is the fifteenth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Waltz Of The Demons" (from Doom's [[E4M5: They Will Repent (Doom)|E4M5]], [[E3M7: Limbo (Doom)|E3M7]] and [[E2M7: Spawning Vats (Doom)|E2M7]]) and contains the secret exit which leads to secret [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
 
'''MAP15: The Twilight''' is the fifteenth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Waltz Of The Demons" (from Doom's [[E4M5: They Will Repent (Doom)|E4M5]], [[E3M7: Limbo (Doom)|E3M7]] and [[E2M7: Spawning Vats (Doom)|E2M7]]) and contains the secret exit which leads to secret [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
  
==Strategy==
+
== Walkthrough ==
[[Image:Plutonia MAP15 map.png|thumb|right|300px|Map of MAP15]]
+
[[File:Plutonia MAP15 map.png|thumb|300x300px|Map of The Twilight]]
===Walkthrough===
+
{{map spots}}
Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with a east/west passage. Head west as quickly as you can so to dodge all the chaingunners bullets. Go through the door and run towards the platform with the yelloe key and a Revenant. Retrace your steps towards the main area and continue down the walkway towards a switch. Enter the door and activate the other switch at the end. Return then towards the main area and a large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.
 
  
===Secrets===
+
===Essentials===
# Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the far end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch in an alcove (you must actually walk into the alcove for the secret to register).
 
# Flipping the switch in secret #1 causes a wall to open back on the other side of the bridge. Behind it is a crescent-shaped ledge with a box of rockets.
 
  
3-8. Inside secret #2 is a "stairway" of pillars leading up to a megasphere. All 6 steps count as secrets.
+
'''''Normal exit'''''
Oddly enough, the ledge with the megasphere does not count as a secret itself.
 
  
9. In the center of the level is a "T"-shaped walkway crossing a pool of blood. Drop into the blood north of the walkway. To the left is an alcove with a teleporter in it; step into it. You'll arrive on a ledge with a soul sphere, backpack and plasma rifle, but instead of getting those items, remain on the teleporter pad you're on. Do a 180 and open the lightning-bolt wall. It leads to a secret path lined with health bonuses.
+
Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with an east/west passage. Head east as quickly as you can so to dodge all the chaingunners' bullets. Go through the door and run towards the platform with the yellow key and a [[revenant]]. Retrace your steps towards the main area and continue down the walkway towards west. Press the switch to make a bridge to the button requiring yellow key. Activate this switch and the next one at the end. Then return to the main area. A large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.
  
10. Return to the ledge from secret #9, but get the items this time. The ledge counts as a secret.
+
'''''Secret exit'''''
  
11. While still on the ledge from secret #10, you'll see another lightning-bolt wall near the teleporter. Open it to reveal a BFG9000.
+
When you have access to the northern area with the exit teleporter, walk upstairs as usual but do not enter the sky teleporter. Open the western wall marked with a lightning bolt to gain access to the teleporter pad that is on a higher level than the others. Enter it. In the new room, open the door and enter the teleporter.
  
12. While still on the ledge from secret #9-11, you'll see a medikit on a pillar in the blood pit to the west. Fall onto it by running from the ledge.
+
===Secrets===
 +
# Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the northern end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch. It allows access to secret #2. ('''sector 3''')
 +
# Flipping the switch in secret #1 causes a southern wall near the starting lift to open. Behind it is a crescent-shaped platform with a box of rockets ('''sector 12''') and a [[megasphere]] atop a ledge.
 +
# The six pillars leading to the [[megasphere]] above secret #2 each count as a secret. ('''sector 16''')
 +
# See #3. ('''sector 17''')
 +
# See #3. ('''sector 18''')
 +
# See #3. ('''sector 19''')
 +
# See #3. ('''sector 20''')
 +
# See #3. ('''sector 21''')
 +
# In the center of the level is a "T"-shaped walkway crossing a pool of blood. In spite of the fence you can drop to the south-western opening into the blood pool. Taking the teleporter count as secret and leads to secret #10. ('''sector 81''')
 +
# The teleporter in secret #9 leads you to a room with numerous items. ('''sector 84''')
 +
# Stay in secret #10 and open the piped wall south to reveal secret #12. ('''sector 93''')
 +
# Use the teleporter in secret #11. This will lead you to the ledge with a [[mancubus]]. Open the door and find [[box of shells|ammo]] and a [[blur sphere]] here. ('''sector 96''')
 +
# In the "T"-shaped hall, drop down into northern blood pool and take the teleporter west. You will find yourself in the room with a [[soulsphere]], a [[plasma gun]], and ammo. ('''sector 73''')
 +
# Before stepping out of the teleporter pad in secret #13, turn around and open a wall with lightning-bolt drawn. Grab all the [[health potion]]s here. ('''sector 99''')
 +
# Get back in secret #13 and open another wall with lighting-bolt. Take the [[BFG9000]]. ('''sector 79''')
 +
# Staying in the same secret #13, jump over from the ledge into pillar with [[medikit]]. You can also do that from secret #9 that is on the other side and grab the second medikit. It is enough for you to step on either pillar to activate this as secret. ('''sector 45''')
 +
# Once you counted secret #16, you will activate this one. Jump into south-eastern blood pool to notice an alcove open. Take the [[invulnerability sphere]] here. ('''sector 87''')
 +
# Once you counted secret #16, you will also activate this one. In the "T"-shaped hall, head west and notice two walls south and north that were closed before. The northern one with two [[bulk cell]]s inside counts as secret. ('''sector 91''')
 +
# In the western area where you press the yellow key switch, drop down into blood pool northwards (which is on the higher level). Enter the alcove with a soulsphere and take it. ('''sector 114''')
  
13. If you land on secret #12, an alcove in the blood pool below will open. Inside is an invulnerability sphere. Grab it before you teleport out of this area.
+
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
14. Back on the "T"-shaped walkway in the center of the level, drop into the blood pit to the southwest by squeezing between two walls. There is another alcove with a teleporter in it down here; the alcove itself counts as a secret.
+
Plutonia-map15.png|A [[megasphere]] awaits you.
 
 
15. The ledge you arrive on by taking the teleporter in secret #14 also counts as a secret.
 
 
 
16. On the ledge from secret #15, there is a short wall with pipes on it to the right. Open it to reveal yet another secret teleporter.
 
 
 
17. The teleporter from secret #16 takes you to an otherwise unreachable platform. The room behind the door on this platform counts as a secret as well.
 
 
 
18. Back at the "T"-shaped walkway in the center of the level, follow the path to the west. If you landed on the pillar from secret #12, two alcoves in the walls (just before the path leads outside) will have opened. The one on the right counts as a secret.
 
 
 
19. At the west end of the map is a fairly narrow walkway leading to a switch. Walk to the switch and turn back the way you came. You should see two bloodfalls to either side of the walkway. You must run from this walkway onto the one to the left (north). There is a narrow passage in the wall leading to a soul sphere.
 
 
 
20. '''Secret Exit:''' After flipping the switch behind the yellow door, you will gain access to the northern part of the map. There is a bridge that leads to a teleporter taking you to the exit. Instead of going through it, open the left wall (once again, with a lightning-bolt symbol) to gain access to a second teleporter. This one takes you to the exit switch to [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
 
 
 
===Screenshots===
 
<gallery>
 
Image:Plutonia-map15.png|A [[megasphere]] awaits you.
 
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
Line 52: Line 51:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]] (normal exit)||00:24||[[Adam Williamson]]||2000-04-09||{{competnftp|plutonia/speed/pl15-024.zip|pl15-024.zip}}||
+
|[[UV speed]] (normal exit)||00:23||[[Aleksey Kamenev (4shockblast)]]||2014-07-10||{{competnftp|plutonia/speed/pp15-023.zip|pp15-023.zip}}||
 
|-
 
|-
 
|[[UV speed]] (secret exit)||00:26||[[Adam Williamson]]||2000-04-09||{{competnftp|plutonia/speed/pl15s026.zip|pl15s026.zip}}||
 
|[[UV speed]] (secret exit)||00:26||[[Adam Williamson]]||2000-04-09||{{competnftp|plutonia/speed/pl15s026.zip|pl15s026.zip}}||
Line 70: Line 69:
 
|[[UV Tyson]]||17:58||[[Aqfaq]]||2006-05-14||{{competnftp|plutonia/tyson/pt151758.zip|pt151758.zip}}||
 
|[[UV Tyson]]||17:58||[[Aqfaq]]||2006-05-14||{{competnftp|plutonia/tyson/pt151758.zip|pt151758.zip}}||
 
|-
 
|-
|[[UV pacifist]] (normal exit)||00:27||[[Aqfaq]]||2006-05-14||{{competnftp|plutonia/pacifist/pp15-027.zip|pp15-027.zip}}||
+
|[[UV pacifist]] (normal exit)||00:23||[[Aleksey Kamenev (4shockblast)]]||2014-07-10||{{competnftp|plutonia/pacifist/pp15-023.zip|pp15-023.zip}}||
 
|-
 
|-
 
|[[UV pacifist]] (secret exit)||00:28||[[Adam Williamson]]||2000-04-09||{{competnftp|plutonia/pacifist/pp15s028.zip|pp15s028.zip}}||
 
|[[UV pacifist]] (secret exit)||00:28||[[Adam Williamson]]||2000-04-09||{{competnftp|plutonia/pacifist/pp15s028.zip|pp15s028.zip}}||
Line 76: Line 75:
 
''The data was last verified in its entirety on February 3, 2013.''
 
''The data was last verified in its entirety on February 3, 2013.''
  
==Statistics==
+
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains thirteen spawn points:
 +
# facing east. ('''thing 278''')
 +
# facing south. ('''thing 280''')
 +
# facing west. ('''thing 281''')
 +
# facing west. ('''thing 283''')
 +
# facing east. ('''thing 284''')
 +
# facing west. ('''thing 285''')
 +
# facing south. ('''thing 288''')
 +
# facing west. ('''thing 289''')
 +
# facing north. ('''thing 290''')
 +
# facing south-west. ('''thing 291''')
 +
# facing north-west. ('''thing 292''')
 +
# facing north-east. ('''thing 293''')
 +
# facing south-east. ('''thing 294''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||301
+
  things=301|
 +
  vertexes=1022|
 +
  linedefs=1103|
 +
  sidedefs=1599|
 +
  sectors=148|
 +
  vertexbefore=932}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||38||41||62
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||0||3
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||7||11||11
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||5||7||7
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||4||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||5||6||6
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||2||4
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|6
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|39
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1022*
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||1103
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1599
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||148
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|18
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 932.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
{| {{prettytable}}
+
|-
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||38||41||62
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spectre||0||0||3
 
|-
 
|-
|[[Spider Mastermind]]s||0||1||1
+
|style="text-align: left;"|Revenant||7||11||11
 
|-
 
|-
|[[Spectre]]s||0||0||3
+
|style="text-align: left;"|Cacodemon||5||7||7
 
|-
 
|-
|[[Imp]]s||2||2||2
+
|style="text-align: left;"|Pain elemental||2||4||4
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||1||1
+
|style="text-align: left;"|Hell knight||5||6||6
 
|-
 
|-
|[[Trooper]]s||1||1||1
+
|style="text-align: left;"|Baron of Hell||0||1||1
 
|-
 
|-
|[[Cacodemon]]s||5||7||7
+
|style="text-align: left;"|Mancubus||colspan="3"|6
 
|-
 
|-
|[[Lost Soul]]s||2||2||2
+
|style="text-align: left;"|Arch-vile||0||2||4
 
|-
 
|-
|[[Arch-Vile]]s||0||2||4
+
|style="text-align: left;"|Spiderdemon||0||1||1
 
|-
 
|-
|[[Pain Elemental]]s||2||4||4
+
|style="text-align: left;"|[[Cyberdemon]]||0||0||1
 
|-
 
|-
|[[Chaingunner]]s||38||41||62
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s||7||11||11
+
|style="text-align: left;"|Shotgun||colspan="3"|5
 
|-
 
|-
|[[Mancubus|Mancubi]]||6||6||6
+
|style="text-align: left;"|Super shotgun||colspan="3"|5
 
|-
 
|-
|[[Hell Knight]]s||5||6||6
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Stim pack]]s||2||2||2
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s||35||35||35
+
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|-
|[[Soul sphere]]s||2||2||2
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
 
|-
 
|-
|[[Health bonus]]es||39||39||39
+
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|-
|[[Armor bonus]]es||6||6||6
+
|style="text-align: left;"|Box of rockets||colspan="3"|11
 
|-
 
|-
|[[Green armor]]s||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|6
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||1||1||1
+
|style="text-align: left;"|Stimpack||colspan="3"|2
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|35
 
|-
 
|-
|[[Radiation suit]]s||1||1||1
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]||2||2||2
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|6
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|39
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Bulk Cell]]s||6||6||6
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s||8||8||8
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||11||11||11
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||6||6||6
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||7||7||7
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|13
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|18
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* This map contains the most secrets (19 or 14, depending on whether secrets #4-#8 are counted separately) out of all the levels in The Plutonia Experiment, and [[Final Doom]] as a whole.
 +
 +
== External links ==
 +
* {{competnmap|4|415|MAP15|secret}}
 +
* {{dsda|id=946|mapid=215|title=MAP15 demos}}
  
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:15 MAP15 demos from the Compet-N database]
 
 
[[Category:Milo Casali levels]]
 
[[Category:Milo Casali levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 07:38, 6 November 2019

Plutonia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: The Twilight is the fifteenth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Waltz Of The Demons" (from Doom's E4M5, E3M7 and E2M7) and contains the secret exit which leads to secret MAP31: Cyberden.

Walkthrough

Map of The Twilight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Normal exit

Starting in a small divided room, enter the teleporter. Pick up the shotgun and shells and hit the switch which will lower you into a hallway. Head north into the walkway towards an intersection with an east/west passage. Head east as quickly as you can so to dodge all the chaingunners' bullets. Go through the door and run towards the platform with the yellow key and a revenant. Retrace your steps towards the main area and continue down the walkway towards west. Press the switch to make a bridge to the button requiring yellow key. Activate this switch and the next one at the end. Then return to the main area. A large area is now accessible towards the north, however the room is filled with enemies including a Spider Mastermind and a caged area full of chaingunners. Run along a walkway towards the end and you will be teleported back to the starting room. Step on the pad to exit.

Secret exit

When you have access to the northern area with the exit teleporter, walk upstairs as usual but do not enter the sky teleporter. Open the western wall marked with a lightning bolt to gain access to the teleporter pad that is on a higher level than the others. Enter it. In the new room, open the door and enter the teleporter.

Secrets

  1. Near the beginning of the level, you will cross a gated bridge with a super shotgun on it. At the northern end of this bridge is a short wall with a yellow lightning-bolt symbol on it. Open it to reveal a switch. It allows access to secret #2. (sector 3)
  2. Flipping the switch in secret #1 causes a southern wall near the starting lift to open. Behind it is a crescent-shaped platform with a box of rockets (sector 12) and a megasphere atop a ledge.
  3. The six pillars leading to the megasphere above secret #2 each count as a secret. (sector 16)
  4. See #3. (sector 17)
  5. See #3. (sector 18)
  6. See #3. (sector 19)
  7. See #3. (sector 20)
  8. See #3. (sector 21)
  9. In the center of the level is a "T"-shaped walkway crossing a pool of blood. In spite of the fence you can drop to the south-western opening into the blood pool. Taking the teleporter count as secret and leads to secret #10. (sector 81)
  10. The teleporter in secret #9 leads you to a room with numerous items. (sector 84)
  11. Stay in secret #10 and open the piped wall south to reveal secret #12. (sector 93)
  12. Use the teleporter in secret #11. This will lead you to the ledge with a mancubus. Open the door and find ammo and a blur sphere here. (sector 96)
  13. In the "T"-shaped hall, drop down into northern blood pool and take the teleporter west. You will find yourself in the room with a soulsphere, a plasma gun, and ammo. (sector 73)
  14. Before stepping out of the teleporter pad in secret #13, turn around and open a wall with lightning-bolt drawn. Grab all the health potions here. (sector 99)
  15. Get back in secret #13 and open another wall with lighting-bolt. Take the BFG9000. (sector 79)
  16. Staying in the same secret #13, jump over from the ledge into pillar with medikit. You can also do that from secret #9 that is on the other side and grab the second medikit. It is enough for you to step on either pillar to activate this as secret. (sector 45)
  17. Once you counted secret #16, you will activate this one. Jump into south-eastern blood pool to notice an alcove open. Take the invulnerability sphere here. (sector 87)
  18. Once you counted secret #16, you will also activate this one. In the "T"-shaped hall, head west and notice two walls south and north that were closed before. The northern one with two bulk cells inside counts as secret. (sector 91)
  19. In the western area where you press the yellow key switch, drop down into blood pool northwards (which is on the higher level). Enter the alcove with a soulsphere and take it. (sector 114)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:23 Aleksey Kamenev (4shockblast) 2014-07-10 pp15-023.zip
UV speed (secret exit) 00:26 Adam Williamson 2000-04-09 pl15s026.zip
NM speed (normal exit) 00:27 Adam Williamson 2000-04-09 pn15-027.zip
NM speed (secret exit) 00:25 JC Dorne 2009-10-01 pn15s025.zip
UV max 02:38 Eugene Kapustin 2005-08-29 pl15-238.zip
NM100S 01:07 Tatsuya Ito (Tatsurd-cacocaco) 2008-12-22 ps15-107.zip
UV -fast 02:32 vdgg 2012-01-21 pf15-232.zip
UV -respawn 01:41 Eugene Kapustin 2005-08-29 pr15-141.zip
UV Tyson 17:58 Aqfaq 2006-05-14 pt151758.zip
UV pacifist (normal exit) 00:23 Aleksey Kamenev (4shockblast) 2014-07-10 pp15-023.zip
UV pacifist (secret exit) 00:28 Adam Williamson 2000-04-09 pp15s028.zip

The data was last verified in its entirety on February 3, 2013.

Deathmatch

Player spawns

This level contains thirteen spawn points:

  1. facing east. (thing 278)
  2. facing south. (thing 280)
  3. facing west. (thing 281)
  4. facing west. (thing 283)
  5. facing east. (thing 284)
  6. facing west. (thing 285)
  7. facing south. (thing 288)
  8. facing west. (thing 289)
  9. facing north. (thing 290)
  10. facing south-west. (thing 291)
  11. facing north-west. (thing 292)
  12. facing north-east. (thing 293)
  13. facing south-east. (thing 294)

Statistics

Map data

Things 301
Vertices 1022*
Linedefs 1103
Sidedefs 1599
Sectors 148
* The vertex count without the effect of node building is 932.

Things

This level contains the following numbers of things per skill level:

Trivia

  • This map contains the most secrets (19 or 14, depending on whether secrets #4-#8 are counted separately) out of all the levels in The Plutonia Experiment, and Final Doom as a whole.

External links