Difference between revisions of "MAP160: Inhuman Motion (Rabbit's All-comers Mapping Project)"

From DoomWiki.org

[checked revision][checked revision]
m (Walkthrough: Automated edit - Map link, caption, dimensions & spots)
Line 2: Line 2:
 
{{map|slot=MAP160|nonstd=true}}
 
{{map|slot=MAP160|nonstd=true}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP160: Inhuman Motion''' is the one hundred sixtieth map of [[Rabbit's All-comers Mapping Project]]. It was designed by Ifgamesthenfun and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
+
'''MAP160: Inhuman Motion''' is the one hundred sixtieth map of [[Rabbit's All-comers Mapping Project]]. It was designed by Ifgamesthenfun and uses the [[Adding custom music|music]] track "[[Doom II music|Shawn's Got the Shotgun]]," originally composed by [[Robert Prince]] for [[Doom II]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 10:34, 17 January 2023

RAMP maps 160-169

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
(160 - 169)
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP160. For other maps with a non-standard slot, see Category:Non-standard map slots.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP160: Inhuman Motion is the one hundred sixtieth map of Rabbit's All-comers Mapping Project. It was designed by Ifgamesthenfun and uses the music track "Shawn's Got the Shotgun," originally composed by Robert Prince for Doom II.

Walkthrough

Map of Inhuman Motion
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Go through the first hall, then backtrack and get the box of ammo to the southeast. (sector 8)
  2. In the northwest area, head southeast and open the gray wall with the demon face to the west. Follow the path to a soul sphere. (sector 172)
  3. After the section with lowering blocks, go through the next hall and into a section with a box of rockets and rockets. Go back to the lowering blocks and get the energy cells and a BFG9000 in the southwest corner. (sector 278)
  4. Keep heading west in the same hall, then south to the crushers. To safely get this secret, you need to stop the crushers using the right of two switches to the west. If you fail, the left switch restarts the crushers. Do it right and you can go across the crushers to a computer area map. (sector 264)
  5. At the spiral staircase, jump to the lava on the outer wall to get ammo, a radiation suit, a medikit, a backpack, and a soul sphere. (sector 529)
  6. In the last hall, head all the way northwest and open the west wall to get a megasphere. (sector 763)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics

Map data

Things 391
Vertices 2401
Linedefs 3128
Sidedefs 5511
Sectors 785

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links