MAP16: Abandoned Mining Complex on Tiberius Alpha (32in24-10)

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Revision as of 09:33, 24 June 2019 by XymphBot (talk | contribs) (Analysis: Automated edit - Map links, caption & dimensions)


32in24-10 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Abandoned Mining Complex on Tiberius Alpha is the sixteenth map of 32in24-10, a deathmatch megawad. It was designed by Matt Cibulas (RottKing) and uses the music track " ".

Analysis

Spawn pointsUnmarked
Map of Abandoned Mining Complex on Tiberius Alpha

Map layout

Player spawns

This level contains ten spawn points:

  1. facing south-west. (thing 39)
  2. facing south-east. (thing 40)
  3. facing north. (thing 41)
  4. facing north-west. (thing 46)
  5. facing south-west. (thing 47)
  6. facing south. (thing 48)
  7. facing east. (thing 49)
  8. facing south-east. (thing 50)
  9. facing north-east. (thing 52)
  10. facing north. (thing 53)

Areas / screenshots

Statistics

Map data

Things 68
Vertices 630*
Linedefs 698
Sidedefs 1041
Sectors 135
* The vertex count without the effect of node building is 543.

Things

This level contains the following numbers of things per skill level:

Multiplayer
Monsters 1-2 3 4-5
Arch-vile 1
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 7
Super shotgun 3
Chaingun 3
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 2
4 shotgun shells 2
Box of shotgun shells 1
Rocket 7
Box of rockets 2
Energy cell 4
Health & Armor 1-2 3 4-5
Stimpack 3
Medikit 4
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 8
Supercharge 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10
Teleport landing 2

See also

External links