Difference between revisions of "MAP16: Blood Keep (Doom 64)"

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{{Doom 64 11-20}}
 
{{Doom 64 11-20}}
  
'''MAP16: Blood Keep''' is the sixteenth map of [[Doom 64]]. It uses the [[Doom 64 music|music]] track "Warped Hive", also heard in [[MAP02: The Terraformer (Doom 64)|MAP02: The Terraformer]]. The level itself is exploring a huge keep and fighting large waves of [[monster]]s and tricky puzzles and finding the exit.
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'''MAP16: Blood Keep''' is the sixteenth map of [[Doom 64]], designed by [[Randy Estrella]]. It uses the [[Doom 64 music|music]] track "Warped Hive", also heard in [[MAP02: The Terraformer (Doom 64)|MAP02: The Terraformer]]. The level itself is exploring a huge keep and fighting large waves of [[monster]]s and tricky puzzles and finding the exit.
  
 
==Strategy==
 
==Strategy==
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==External links==
 
==External links==
[[Category:Levels by name|Blood Keep (Doom 64)]]
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[[Category:Randy Estrella levels]]

Revision as of 17:23, 3 March 2014

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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Doom 64 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP16: Blood Keep is the sixteenth map of Doom 64, designed by Randy Estrella. It uses the music track "Warped Hive", also heard in MAP02: The Terraformer. The level itself is exploring a huge keep and fighting large waves of monsters and tricky puzzles and finding the exit.

Strategy

[[Image:|thumb|300px|Map of]]

Walkthrough

100% Completion

Enemies

Items

Secrets

Speedrunning

Routes and tricks

Records

Statistics

Map data

Things

Monsters BG and BIO IOD WMD
Demons
Imps
Sergeants
Troopers
Powerups BG and BIO IOD WMD
Stim packs
Medikits
Berserks
Health bonuses
Armor bonuses
Green armors
Blue armors
Soulspheres
Weapons BG and BIO IOD WMD
Shotguns
Chainsaws
Ammunition BG and BIO IOD WMD
Ammo clips
Shells
Box of bullets
Box of shells

External links