Difference between revisions of "MAP16: Close Quarters (Resurgence)"
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== Statistics == | == Statistics == |
Revision as of 17:50, 5 April 2015
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Close Quarters is the sixteenth level of Resurgence. It was designed by Josh Sealy (Joshy) and uses the music track "Corner Club" by Stuart Rynn, composed specifically for the level.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Sector 43
- Sector 88
Speedrunning
The records for this map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 05:31 | Nevan | 2015-04-06 | rs16-531.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 5, 2015.
Statistics
Map data
Things | 302 |
Vertices | 2740* |
Linedefs | 2724 |
Sidedefs | 4367 |
Sectors | 535 |
*The vertex count without the effect of node building is 2101.
Things
This level contains the following number of things on each skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | |
---|---|---|---|---|
Zombieman | 29 | 23 | 25 | |
Shotgun guy | 17 | 26 | 20 | |
Chaingunner | 1 | 5 | 14 | |
Imp | 39 | 27 | 31 | |
Demon | 3 | 2 | 3 | |
Spectre | 6 | |||
Revenant | 3 | 4 | ||
Cacodemon | 3 | 0 | ||
Pain Elemental | 1 | |||
Hell knight | 12 | 13 | 12 | |
Baron of Hell | 1 | 2 | ||
Mancubus | 1 | 3 | 2 | |
Arch-vile | 1 | 2 | ||
Cyberdemon | 1 | 2 | ||
Power-ups | ITYTD and HNTR | HMP | UV and NM | |
Health bonus | 16 | |||
Medikit | 19 | |||
Armor | 1 | |||
Megaarmor | 1 | |||
Soulsphere | 2 | |||
Berserk | 1 | |||
Radiation suit | 4 | |||
Weapons | ITYTD and HNTR | HMP | UV and NM | |
Shotgun | 2 | |||
Super shotgun | 1 | |||
Rocket launcher | 2 | |||
Plasma gun | 1 | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM | |
Ammo clip | 1 | |||
Box of ammo | 4 | |||
Shotgun shells | 5 | |||
Box of shells | 7 | |||
Box of rockets | 4 | |||
Cell charge | 5 | |||
Keys | ITYTD and HNTR | HMP | UV and NM | |
Red keycard | 1 | |||
Red skull key | 1 | |||
Blue keycard | 1 | |||
Yellow keycard | 1 |